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| summary = '''Healing Vapours''' is a [[Water Myrmidon]] action. You can use this ability to heal nearby creatures or hurt them if you are poisoned. | | summary = '''Healing Vapours''' is a [[Water Myrmidon]] action. You can use this ability to heal nearby creatures or hurt them if you are poisoned. | ||
| description = Exude water vapour with your general elemental dampness, healing nearby creatures for {{DamageText|2d8|Healing}}. | | description = Exude water vapour with your general elemental dampness, healing nearby creatures for {{DamageText|2d8|Healing}}. | ||
| extra description = If you are {{Cond|Poisoned}}, the water is tainted, and instead of healing it deals {{DamageText|2d8|Poison}} damage to nearby creatures. | |||
If you are {{Cond|Poisoned}}, the water is tainted, and instead of healing it deals {{DamageText|2d8|Poison}} damage to nearby creatures. | |||
| image = Generic Healing.webp | | image = Generic Healing.webp | ||
| controller icon = Generic Healing Icon.webp | | controller icon = Generic Healing Icon.webp | ||
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| aoe ft = 30 | | aoe ft = 30 | ||
| save = | | save = | ||
| area = Water | | area = Water (surface) | ||
| area shape = Radius | | area shape = Radius | ||
| area range m = 9 | | area range m = 9 |
Latest revision as of 00:16, 5 May 2024
Healing Vapours is a Water Myrmidon action. You can use this ability to heal nearby creatures or hurt them if you are poisoned.
Description
Exude water vapour with your general elemental dampness, healing nearby creatures for 2d8hit points.
If you are , the water is tainted, and instead of healing it deals 2d8Poison damage to nearby creatures.
Properties
- Cost:
- Action
- Damage:
- 2d8 (2~16) hit points (conditional)
- + 2d8 (2~16) Poison damage (conditional)
- Details:
- AoE: 9 m / 30 ft (Radius)
- Creates Area: Water (surface)
Condition: Wet
Area: Water (surface)
How to learn
Used by creatures: Water Myrmidon