Healing Vapours is a Water Myrmidon action. You can use this ability to heal nearby creatures or hurt them if you are poisoned.
Description
Exude water vapour with your general elemental dampness, healing nearby creatures for 2d8hit points.
If you are Poisoned, the water is tainted, and instead of healing it deals 2d8Poison damage to nearby creatures.
Properties
- Cost:
- Action
- Damage:
- 2d8 (2~16) hit points (conditional)
- + 2d8 (2~16) Poison damage (conditional)
- Details:
- AoE: 9 m / 30 ft (Radius)
- Creates Area: Water (surface)
Condition: Wet
Wet
Duration: 1 turn
- Immune to Burning and Wild Magic: Burning.
- Resistant to Fire damage.
- Vulnerable to Lightning and Cold damage.
Area: Water (surface)
How to learn
Used by creatures: Water Myrmidon