Hex: Difference between revisions

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m (add note about patch 9 bug)
m (templates; correct note about bug)
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'''Hex''' is a Enchantment '''[[Spells#1st Level Spells|1st Level Spell]]'''. This spell allows spellcasters to put a curse on a creature and deal additional necrotic damage to the targeted creature. The curse also impose Disadvantage on a chosen ability check.
[[File:Hex Icon 2.png|frameless|right]]
 
[[Category:Spells]][[Category:Level 1 Spells]][[Category:Enchantment Spells]]
[[Category:Spells]][[Category:Level 1 Spells]][[Category:Enchantment Spells]]
 
'''Hex''' is a Enchantment '''[[Spells#1st Level Spells|1st Level Spell]]'''. This spell allows spellcasters to put a curse on a creature and deal additional necrotic damage to the targeted creature. The curse also imposes Disadvantage on a chosen ability check.
[[File:Hex Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox
| title = <div style="font-size:105%; font-family:Georgia;">''"Curse a creature. It takes an additional <span style="color:#66cc66">1d6 Necrotic damage</span> whenever you hit it with an attack. The creature also has [[Disadvantage]] on [[Checks|Ability Checks]] for one [[Character Creation#Ability Scores|Ability]] of your choosing. If the target dies before the spell ends, you can use a bonus action to hex a new creature."''</div>
----
<div style="text-align:center;">[[File:B.Action Icon.png|frameless|25px]] '''Bonus Action''' [[File:Spell Slot Icon.png|frameless|upright=0.1]] '''Level 1 Spell Slot'''</div>
----
| Range = 18m / 60ft
| School = Enchantment
| Concentration = Required
| Duration = Until [[Long Rest]]
| Class = [[Warlock]]
}}]]


== Description ==
== Description ==
Curse a creature. It takes an additional {{DamageText|1d6|Necrotic}} damage whenever you hit it with an attack. The creature also has [[Disadvantage]] on [[Checks|Ability Checks]] for one [[Character Creation#Ability Scores|Ability]] of your choosing.
Curse a creature. It takes an additional {{DamageText|1d6|Necrotic}} damage whenever you hit it with an attack. The creature also has {{Disadvantage}} on [[Checks|Ability Checks]] for one [[Character Creation#Ability Scores|Ability]] of your choosing.


If the target dies before the spell ends, you can use a bonus action to hex a new creature.
If the target dies before the spell ends, you can use a bonus action to hex a new creature.
== Properties ==
== Properties ==
{{C|[[File:B.Action Icon.png|frameless|25px]] Bonus Action + [[File:Spell Slot Icon.png|frameless|upright=0.1]] Level 1 Spell Slot}}
{{InfoBlob|{{action|Bonus}} + [[File:Spell Slot Icon.png|frameless|upright=0.1]] Level 1 Spell Slot}}


''Available to level 1 [[Warlock]].''
''Available to level 1 [[Warlock]].''
* {{range|m=18|ft=60}}
* {{Concentration}}
* Select variant:
* Select variant:
** [[File:Hex Strength Icon 2.png|frameless|upright=0.1]] [[Hex (Strength)]]
** [[File:Hex Strength Icon 2.png|frameless|upright=0.1]] [[Hex (Strength)]]
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** [[File:Hex Wisdom Icon 2.png|frameless|upright=0.1]] [[Hex (Wisdom)]]
** [[File:Hex Wisdom Icon 2.png|frameless|upright=0.1]] [[Hex (Wisdom)]]
** [[File:Hex Charisma Icon 2.png|frameless|upright=0.1]] [[Hex (Charisma)]]
** [[File:Hex Charisma Icon 2.png|frameless|upright=0.1]] [[Hex (Charisma)]]
 
* If target dies before spell's duration ends, gain: <code>[[File: Reapply Hex Icon 2.png|frameless|upright=0.12]] [[Reapply Hex]]</code>
* Range: {{C|[[File:Range Icon 2.png|frameless|upright=0.1]] 18m / 60ft}}
* Concentration: {{C|[[File:Concentration Icons.png|frameless|upright=0.1]] Required}}
* If target dies before spell's duration, gain: <code>[[File: Reapply Hex Icon 2.png|frameless|upright=0.12]] [[Reapply Hex]]</code>


== Notes ==
== Notes ==
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** Warlock casts {{SmallIcon|Magic Missile Icon.png}} [[Magic Missile]] (which always hits): no additional damage from '''Hex'''.
** Warlock casts {{SmallIcon|Magic Missile Icon.png}} [[Magic Missile]] (which always hits): no additional damage from '''Hex'''.
** Warlock casts {{SmallIcon|Fireball Icon.png}} [[Fireball]] (which is a [[Saving Throw]], not an Attack Roll): no additional damage from '''Hex'''.
** Warlock casts {{SmallIcon|Fireball Icon.png}} [[Fireball]] (which is a [[Saving Throw]], not an Attack Roll): no additional damage from '''Hex'''.
* In Early Access Patch 9, there is a bugged interaction between '''Hex''' and the [[Eldritch Invocation]] {{SmallIcon|Agonizing Blast Icon.png}} '''Agonizing Blast''', which causes '''Hex''' damage to be triggered by each instance of '''Agonizing Blast''' bonus damage.
* In Early Access Patch 9, there is a bugged interaction between '''Hex''' and the [[Eldritch Invocation]] {{SmallIcon|Agonizing Blast Icon.png}} '''Agonising Blast''', which causes '''Agonising Blast''' bonus damage to be applied an extra time for each instance of '''Hex''' damage.
** In the case of a level 5 Warlock with two Eldritch Blast beams, this means Agonising Blast damage will be applied a total of '''3 times''', if both beams hit.

Revision as of 02:48, 24 March 2023

Hex is a Enchantment 1st Level Spell. This spell allows spellcasters to put a curse on a creature and deal additional necrotic damage to the targeted creature. The curse also imposes Disadvantage on a chosen ability check.

Description

Curse a creature. It takes an additional 1d6Damage TypesNecrotic damage whenever you hit it with an attack. The creature also has Disadvantage Icon.png Disadvantage on Ability Checks for one Ability of your choosing.

If the target dies before the spell ends, you can use a bonus action to hex a new creature.

Properties

Bonus action + Spell Slot Icon.png Level 1 Spell Slot

Available to level 1 Warlock.

Notes

  • Hex damage is applied multiple times for multiple successful Attack Rolls. Example scenarios:
    • Warlock hits the target with a melee or ranged weapon attack: additional 1d6Damage TypesNecrotic.
    • Level 1 Warlock casts Eldritch Blast and hits the target: additional 1d6Damage TypesNecrotic.
    • Level 5 Warlock casts Eldritch Blast and hits the target with both rays: additional 2d6Damage TypesNecrotic, for hitting twice.
    • Level 3 Warlock casts Scorching Ray and hits the target with all three rays: additional 3d6Damage TypesNecrotic, for hitting three times.
    • Level 5 Warlock casts Scorching Ray and hits the target with all four rays: additional 4d6Damage TypesNecrotic, for hitting four times.
  • Hex is only triggered by hitting the target with a successful Attack Roll, and not by other sources of damage. Example scenarios:
    • Warlock casts Magic Missile (which always hits): no additional damage from Hex.
    • Warlock casts Fireball (which is a Saving Throw, not an Attack Roll): no additional damage from Hex.
  • In Early Access Patch 9, there is a bugged interaction between Hex and the Eldritch Invocation Agonising Blast, which causes Agonising Blast bonus damage to be applied an extra time for each instance of Hex damage.
    • In the case of a level 5 Warlock with two Eldritch Blast beams, this means Agonising Blast damage will be applied a total of 3 times, if both beams hit.