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[[File:Hex Icon.png|frameless|right]]
{{SpellPage
[[Category:Spells]][[Category:Level 1 Spells]][[Category:Enchantment Spells]]
| name = Hex
'''Hex''' is a Enchantment '''[[Spells#1st Level Spells|1st Level Spell]]'''. This spell allows spellcasters to put a curse on a creature and deal additional necrotic damage to the targeted creature. The curse also imposes Disadvantage on a chosen ability check.
| image = Hex Icon.png
| level = 1
| school = Enchantment
| ritual =
| classes = Warlock
| class learns at level 1 = Warlock
| class learns at level 2 =
| races =
| race learns at level 1 =
| race learns at level 2 =
| summary = This spell allows spellcasters to put a curse on a creature and deal additional Necrotic damage to the targeted creature. The curse also imposes Disadvantage on a chosen ability check.
| description = Make your attacks deal an additional {{DamageText|1d6|Necrotic}} damage to the target and give it {{Disadvantage}} on [[Ability Check|Checks]] on an [[Ability Scores|Ability]] of your choosing.


== Description ==
If the target dies before the spell ends, you can use a [[Bonus Action]] to Hex a new creature without expending a [[Spells#Spell_Slots|Spell Slot]].
Curse a creature. It takes an additional {{DamageText|1d6|Necrotic}} damage whenever you hit it with an attack. The creature also has {{Disadvantage}} on [[Checks|Ability Checks]] for one [[Character Creation#Ability Scores|Ability]] of your choosing.


If the target dies before the spell ends, you can use a bonus action to hex a new creature.
Variants:
* {{IconLink|size=28|Hex Strength Icon.png|Hex (Strength)}}
* {{IconLink|size=28|Hex Dexterity Icon.png|Hex (Dexterity)}}
* {{IconLink|size=28|Hex Constitution Icon.png|Hex (Constitution)}}
* {{IconLink|size=28|Hex Intelligence Icon.png|Hex (Intelligence)}}
* {{IconLink|size=28|Hex Wisdom Icon.png|Hex (Wisdom)}}
* {{IconLink|size=28|Hex Charisma Icon.png|Hex (Charisma)}}


== Properties ==
If the target dies before spell's duration ends, gain:
{{InfoBlob|{{action|Bonus}} + [[File:Spell Slot Icon.png|frameless|upright=0.1]] Level 1 Spell Slot}}
* {{IconLink|size=28|Reapply Hex Icon.png|Reapply Hex}}
 
| action type = bonus
''Available to level 1 [[Warlock]].''
| attack roll =
* {{range|m=18|ft=60}}
| damage =
* {{Concentration}}
| damage modifier =
* Select variant:
| damage type =
** [[File:Hex Strength Icon.png|frameless|upright=0.1]] [[Hex (Strength)]]
| damage save =
** [[File:Hex Dexterity Icon.png|frameless|upright=0.1]] [[Hex (Dexterity)]]
| damage save effect =
** [[File:Hex Constitution Icon.png|frameless|upright=0.1]] [[Hex (Constitution)]]
| damage per =
** [[File:Hex Intelligence Icon.png|frameless|upright=0.1]] [[Hex (Intelligence)]]
| extra damage =
** [[File:Hex Wisdom Icon.png|frameless|upright=0.1]] [[Hex (Wisdom)]]
| extra damage modifier =
** [[File:Hex Charisma Icon.png|frameless|upright=0.1]] [[Hex (Charisma)]]
| extra damage type =
* If target dies before spell's duration ends, gain: <code>[[File: Reapply Hex Icon.png|frameless|upright=0.12]] [[Reapply Hex]]</code>
| extra damage save =
 
| extra damage save effect =
== Notes ==
| extra damage per =
* '''Hex''' damage is applied multiple times for multiple successful [[Attack Rolls]]. Example scenarios:
| concentration = yes
| range = ranged
| range m =
| range ft =
| aoe =
| aoe m =
| aoe ft =
| condition =
| condition duration =
| condition save =
| area =
| area category =
| area shape =
| area range m =
| area range ft =
| area duration =
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels =
| notes = * '''Hex''' damage is applied multiple times for multiple successful {{Attack Roll}}s. Example scenarios:
** Warlock hits the target with a melee or ranged weapon attack: additional {{DamageText|1d6|Necrotic}}.
** Warlock hits the target with a melee or ranged weapon attack: additional {{DamageText|1d6|Necrotic}}.
** Level 1 Warlock casts {{SmallIcon|Eldritch Blast Icon.png}} [[Eldritch Blast]] and hits the target: additional {{DamageText|1d6|Necrotic}}.
** Level 1 Warlock casts {{SmallIcon|Eldritch Blast Icon.png}} [[Eldritch Blast]] and hits the target: additional {{DamageText|1d6|Necrotic}}.
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* In Early Access Patch 9, there is a bugged interaction between '''Hex''' and the [[Eldritch Invocation]] {{SmallIcon|Agonizing Blast Icon.png}} '''Agonising Blast''', which causes '''Agonising Blast''' bonus damage to be applied an extra time for each instance of '''Hex''' damage.
* In Early Access Patch 9, there is a bugged interaction between '''Hex''' and the [[Eldritch Invocation]] {{SmallIcon|Agonizing Blast Icon.png}} '''Agonising Blast''', which causes '''Agonising Blast''' bonus damage to be applied an extra time for each instance of '''Hex''' damage.
** In the case of a level 5 Warlock with two Eldritch Blast beams, this means Agonising Blast damage will be applied a total of '''4 times''', if both beams hit: once for each beam, and once for each instance of Hex damage.
** In the case of a level 5 Warlock with two Eldritch Blast beams, this means Agonising Blast damage will be applied a total of '''4 times''', if both beams hit: once for each beam, and once for each instance of Hex damage.
| video =
}}

Revision as of 02:47, 16 August 2023

Hex Icon.png

Hex is a level 1 enchantment spell. This spell allows spellcasters to put a curse on a creature and deal additional Necrotic damage to the targeted creature. The curse also imposes Disadvantage on a chosen ability check.

Description

Make your attacks deal an additional 1d6Damage TypesNecrotic damage to the target and give it Disadvantage Icon.png Disadvantage on Checks on an Ability of your choosing.

If the target dies before the spell ends, you can use a Bonus Action to Hex a new creature without expending a Spell Slot.

Variants:

If the target dies before spell's duration ends, gain:

Properties

Details
 Range: 18 m / 60 ft
Concentration Concentration

At higher levels

Casting this spell at a higher level grants no additional benefit.

How to learn

Classes:

Notes

  • Hex damage is applied multiple times for multiple successful Attack rolls. Example scenarios:
    • Warlock hits the target with a melee or ranged weapon attack: additional 1d6Damage TypesNecrotic.
    • Level 1 Warlock casts Eldritch Blast and hits the target: additional 1d6Damage TypesNecrotic.
    • Level 5 Warlock casts Eldritch Blast and hits the target with both rays: additional 2d6Damage TypesNecrotic, for hitting twice.
    • Level 3 Warlock casts Scorching Ray and hits the target with all three rays: additional 3d6Damage TypesNecrotic, for hitting three times.
    • Level 5 Warlock casts Scorching Ray and hits the target with all four rays: additional 4d6Damage TypesNecrotic, for hitting four times.
  • Hex is only triggered by hitting the target with a successful Attack Roll, and not by other sources of damage. Example scenarios:
  • In Early Access Patch 9, there is a bugged interaction between Hex and the Eldritch Invocation Agonising Blast, which causes Agonising Blast bonus damage to be applied an extra time for each instance of Hex damage.
    • In the case of a level 5 Warlock with two Eldritch Blast beams, this means Agonising Blast damage will be applied a total of 4 times, if both beams hit: once for each beam, and once for each instance of Hex damage.