Hex: Difference between revisions

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(→‎Notes: adding clarification of in-game ambiguous spell Description, that it only disadvantages Checks and not Saves/Attacks (the wiki description is clear, but the in-game description doesn't specify 'Checks' on the spell itself, only the Condition and Reapply Hex ability do)
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* '''Hex''' damage is applied multiple times for multiple successful {{Attack Roll}}s. Example scenarios:
* '''Hex''' damage is applied multiple times for multiple successful {{Attack Roll}}s. Example scenarios:
** Warlock hits the target with a melee or ranged weapon attack: additional {{DamageText|1d6|Necrotic}}.
** Warlock hits the target with a melee or ranged weapon attack: additional {{DamageText|1d6|Necrotic}}.
** Level 1 Warlock casts {{SmallIcon|Eldritch Blast Icon.png}} [[Eldritch Blast]] and hits the target: additional {{DamageText|1d6|Necrotic}}.
** Level 1 Warlock casts {{SAI|Eldritch Blast}} and hits the target: additional {{DamageText|1d6|Necrotic}}.
** Level 5 Warlock casts {{SmallIcon|Eldritch Blast Icon.png}} [[Eldritch Blast]] and hits the target with '''both''' rays: additional {{DamageText|2d6|Necrotic}}, for hitting twice.
** Level 5 Warlock casts {{SAI|Eldritch Blast}} and hits the target with '''both''' rays: additional {{DamageText|2d6|Necrotic}}, for hitting twice.
** Level 3 Warlock casts {{SmallIcon|Scorching Ray Icon.png}} [[Scorching Ray]] and hits the target with '''all three rays''': additional {{DamageText|3d6|Necrotic}}, for hitting three times.
** Level 3 Warlock casts {{SAI|Scorching Ray}} and hits the target with '''all three rays''': additional {{DamageText|3d6|Necrotic}}, for hitting three times.
** Level 5 Warlock casts {{SmallIcon|Scorching Ray Icon.png}} [[Scorching Ray]] and hits the target with '''all four rays''': additional {{DamageText|4d6|Necrotic}}, for hitting four times.
** Level 5 Warlock casts {{SAI|Scorching Ray}} and hits the target with '''all four rays''': additional {{DamageText|4d6|Necrotic}}, for hitting four times.
* '''Hex''' is only triggered by hitting the target with a successful [[Attack Roll]], and not by other sources of damage. Example scenarios:
* '''Hex''' is only triggered by hitting the target with a successful [[Attack Roll]], and not by other sources of damage. Example scenarios:
** Warlock casts {{SmallIcon|Magic Missile Icon.png}} [[Magic Missile]] (which does not require [[Attack Roll]]s): no additional damage from '''Hex'''.
** Warlock casts {{SAI|Magic Missile}} (which does not require [[Attack Roll]]s): no additional damage from '''Hex'''.
** Warlock casts {{SmallIcon|Fireball Icon.png}} [[Fireball]] (which is a [[Saving Throw]], not an Attack Roll): no additional damage from '''Hex'''.
** Warlock casts {{SAI|Fireball}} (which is a [[Saving Throw]], not an Attack Roll): no additional damage from '''Hex'''.
* Clarification: The in-game description says it grants 'Disadvantage on an Ability of your choosing', but it only applies to Checks, not all rolls utilising that Ability: the target still rolls normally on Saving Throws and Attack rolls.
* Clarification: The in-game description says it grants 'Disadvantage on an Ability of your choosing', but it only applies to Checks, not all rolls utilising that Ability: the target still rolls normally on Saving Throws and Attack rolls.
* In Early Access Patch 9, there was a bugged interaction between '''Hex''' and the [[Eldritch Invocation]] {{SmallIcon|Agonizing Blast Icon.png}} '''Agonising Blast''', which caused '''Agonising Blast''' bonus damage to be applied an extra time for each instance of '''Hex''' damage.
* In Early Access Patch 9, there was a bugged interaction between '''Hex''' and the [[Eldritch Invocation]] {{SAI|Agonising Blast}}, which caused '''Agonising Blast''' bonus damage to be applied an extra time for each instance of '''Hex''' damage.
** In the case of a level 5 Warlock with two Eldritch Blast beams, this means Agonising Blast damage would be applied a total of '''4 times''', if both beams hit: once for each beam, and once for each instance of Hex damage.
** In the case of a level 5 Warlock with two Eldritch Blast beams, this means Agonising Blast damage would be applied a total of '''4 times''', if both beams hit: once for each beam, and once for each instance of Hex damage.
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Revision as of 08:52, 10 October 2023

Template:Up to date

Hex Icon.png

Hex is a level 1 enchantment spell. This spell allows spellcasters to put a curse on a creature and deal additional Necrotic damage to the targeted creature. The curse also imposes Disadvantage on a chosen ability check.

Description

Make your attacks deal an additional 1d6Damage TypesNecrotic damage damage [sic] to the target and give it Disadvantage Icon.png Disadvantage on Checks on an Ability of your choosing.

If the target dies before the spell ends, you can Hex a new creature without expending a Spell Slot.

Properties

Details
 Range: 18 m / 60 ft
Concentration Concentration

At higher levels

Upcast: Casting this spell at a higher level doesn't grant any additional benefits.

Variants

How to learn

Classes:

Notes

  • If the target dies before spell's duration ends, gain Reapply Hex Reapply Hex
  • Hex damage is applied multiple times for multiple successful Attack rolls. Example scenarios:
    • Warlock hits the target with a melee or ranged weapon attack: additional 1d6Damage TypesNecrotic.
    • Level 1 Warlock casts Eldritch Blast Eldritch Blast and hits the target: additional 1d6Damage TypesNecrotic.
    • Level 5 Warlock casts Eldritch Blast Eldritch Blast and hits the target with both rays: additional 2d6Damage TypesNecrotic, for hitting twice.
    • Level 3 Warlock casts Scorching Ray Scorching Ray and hits the target with all three rays: additional 3d6Damage TypesNecrotic, for hitting three times.
    • Level 5 Warlock casts Scorching Ray Scorching Ray and hits the target with all four rays: additional 4d6Damage TypesNecrotic, for hitting four times.
  • Hex is only triggered by hitting the target with a successful Attack Roll, and not by other sources of damage. Example scenarios:
  • Clarification: The in-game description says it grants 'Disadvantage on an Ability of your choosing', but it only applies to Checks, not all rolls utilising that Ability: the target still rolls normally on Saving Throws and Attack rolls.
  • In Early Access Patch 9, there was a bugged interaction between Hex and the Eldritch Invocation Agonising Blast Agonising Blast, which caused Agonising Blast bonus damage to be applied an extra time for each instance of Hex damage.
    • In the case of a level 5 Warlock with two Eldritch Blast beams, this means Agonising Blast damage would be applied a total of 4 times, if both beams hit: once for each beam, and once for each instance of Hex damage.

External Links