Iron Throne: Difference between revisions

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(Added a note about the levers being interactable at range. It is true for almost all levers and buttons, but the Throne had them bugged (Patch 4).)
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The '''Iron Throne''' is a underwater prison [[location|located]] in the [[Lower City]] of [[Baldur's Gate]] in [[Act Three]]. It can only be accessed by a [[Submersible]] from the basement of [[Flymm Cargo]].
The '''Iron Throne''' is a underwater prison [[location|located]] in the [[Lower City]] of [[Baldur's Gate]] in [[Act Three]]. It can only be accessed by a [[Submersible]] from the basement of [[Flymm Cargo]].


==Area Information==
== Area Information ==


The prison is made up of a central area with four tunnels leading off in each cardinal direction. Each tunnel has {{cond|Sturdy}} Double Glasshouse Doors at the end, which can be closed by using a lever inside the tunnel next to the door. Each tunnel also has a pair of heat detectors. Destroying either one will close the doors at both ends of the tunnel.
The prison is made up of a central area with four tunnels leading off in each cardinal direction. Each tunnel has {{cond|Sturdy}} Double Glasshouse Doors at the end, which can be closed by using a lever inside the tunnel next to the door. Each tunnel also has a pair of heat detectors. Destroying either one will close the doors at both ends of the tunnel.
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There are eight locked cells throughout the prison, each locked by a {{cond|Sturdy}} Glasshouse Door which can opened and closed by pulling a nearby lever, or lockpicked with a {{Ability Check|Sleight of Hand}} (DC 21-25).
There are eight locked cells throughout the prison, each locked by a {{cond|Sturdy}} Glasshouse Door which can opened and closed by pulling a nearby lever, or lockpicked with a {{Ability Check|Sleight of Hand}} (DC 21-25).


==Related Quests==
== Related Quests ==
* [[Rescue the Grand Duke]]
* [[Rescue the Grand Duke]]
* [[The Grand Duke]]
* [[The Grand Duke]]
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* [[Retrieve Omeluum]]
* [[Retrieve Omeluum]]


==Related Locations==
== Related Locations ==
* [[Flymm Cargo]]
* [[Flymm Cargo]]
* [[Submersible]]
* [[Submersible]]


==Notable Loot==
== Notable Loot ==
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:


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*{{RarityItem|Mind Flayer Parasite Specimen}} in the south-western cell
*{{RarityItem|Mind Flayer Parasite Specimen}} in the south-western cell


==Notable NPCs==
== Notable NPCs ==
*[[Duke Ulder Ravengard]] in the central one of the three eastern cells
*[[Duke Ulder Ravengard]] in the central one of the three eastern cells
*[[Omeluum]] in the south-west cell (if [[Steal a Githyanki Egg]] was resolved without [[Lady Esther]] receiving a [[Githyanki]] egg)
*[[Omeluum]] in the south-west cell (if [[Steal a Githyanki Egg]] was resolved without [[Lady Esther]] receiving a [[Githyanki]] egg)
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**[[Featherweight Falson]], [[Hastar Biggs]] and [[Phoenix Lubbins]] in the southern of the two western cells
**[[Featherweight Falson]], [[Hastar Biggs]] and [[Phoenix Lubbins]] in the southern of the two western cells


==Creatures==
== Creatures ==
*[[Sahuagin Champion]]s
*[[Sahuagin Champion]]s
*[[Sahuagin Hunter]]s
*[[Sahuagin Hunter]]s
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*[[Combustion Belly Spiderling]]s
*[[Combustion Belly Spiderling]]s


==Notes and Trivia==
== Notes and Trivia ==
*[TO BE ADDED]
*The levers in this area can be interacted with at range through ranged attacks.


== External links ==
== External links ==
* {{FRWiki|Iron Throne headquarters|long}}
* {{FRWiki|Iron Throne headquarters|long}}

Revision as of 20:36, 2 November 2023

Map of the Iron Throne

The Iron Throne is a underwater prison located in the Lower City of Baldur's Gate in Act Three. It can only be accessed by a Submersible from the basement of Flymm Cargo.

Area Information

The prison is made up of a central area with four tunnels leading off in each cardinal direction. Each tunnel has Sturdy Sturdy Double Glasshouse Doors at the end, which can be closed by using a lever inside the tunnel next to the door. Each tunnel also has a pair of heat detectors. Destroying either one will close the doors at both ends of the tunnel.

There are eight locked cells throughout the prison, each locked by a Sturdy Sturdy Glasshouse Door which can opened and closed by pulling a nearby lever, or lockpicked with a Sleight of Hand check (DC 21-25).

Related Quests

Related Locations

Notable Loot

Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:

Notable NPCs

Creatures

Notes and Trivia

  • The levers in this area can be interacted with at range through ranged attacks.

External links