Johl: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
No edit summary
(infobox)
Line 5: Line 5:
| image = Johl.png
| image = Johl.png
}}
}}
{{CharacterInfo
{{Infobox character
|name = Johl
| name = Johl
|image=[[File:Johl.png|350px]]
| image = Johl.png
|STR=12
| race = [[Human]]
|DEX=11
| family = [[Mayrina]] (sister}<br>[[Demir]] (brother)
|CON=10
| level = 1
|INT=9
 
|WIS=10
| modules =
|CHA=9
{{Infobox statistics
|level=1
| child = yes
|race=Human
| size = Medium
|type=Humanoid
| type = Humanoid
|HP=9, 11{{Tactician}}
| armour_class = 10
|AC=10
| hit_points = 9
|speed=9m / 30ft
| hit_points_tactician = 11
|size=Medium
| movement_speed_meters = 9
|weight=50kg / 100lbs
| movement_speed_feet = 30
|proficiency=2
| weight_kg = 50
|initiative=-
| weight_lb = 100
|family = [[Mayrina]] (sister}<br>[[Demir]] (brother)
| hiddenlevel = 1
|location = [[Sunlit Wetlands]]
| str = 12
|alt-name=3d model|alt-image=[[File:Johl Model.png|250px]]|exp=1}}'''Johl''' is a [[Human]] NPC in [[Baldur's Gate 3]]. He can be found at the [[Sunlit Wetlands]], searching for his sister [[Mayrina]].
| dex = 11
| con = 10
| int = 9
| wis = 10
| cha = 9
}}
}}
'''Johl''' is a [[Human]] NPC in [[Baldur's Gate 3]]. He can be found at the [[Sunlit Wetlands]], searching for his sister [[Mayrina]].


Can be spoken to with {{SAI|Speak with Dead}}.
Can be spoken to with {{SAI|Speak with Dead}}.


<h2>Act One</h2>
== Involvement ==
In [[Act One]], when the player first enters the [[Sunlit Wetlands]] from the east, they will find Johl and his brother [[Demir]] asking [[Auntie Ethel]] where their sister Mayrina is, and accusing Ethel of having taken her.
In [[Act One]], when the player first enters the [[Sunlit Wetlands]] from the east, they will find Johl and his brother [[Demir]] asking [[Auntie Ethel]] where their sister Mayrina is, and accusing Ethel of having taken her.


Line 43: Line 50:
By toggling on non-lethal attacks during the fight, the brothers can be spared. Their corpses do not appear in the swamp, and the player has the option to tell Mayrina that her brothers are are merely knocked unconscious. Humorously, she still cries out that they are dead.
By toggling on non-lethal attacks during the fight, the brothers can be spared. Their corpses do not appear in the swamp, and the player has the option to tell Mayrina that her brothers are are merely knocked unconscious. Humorously, she still cries out that they are dead.


== Related quests ==
== Quests ==
* [[Save Mayrina]]
* [[Save Mayrina]]


Line 59: Line 66:
* Is the food here safe to eat?
* Is the food here safe to eat?
** ''Aples... so red... so delicious but... ngh.''
** ''Aples... so red... so delicious but... ngh.''
== Gallery ==
<gallery heights="250px" mode="packed">
Johl Model.png|Johl's model.
</gallery>


== Notes ==
== Notes ==

Revision as of 04:41, 14 February 2024

Template:Up to date

Johl is a Human NPC in Baldur's Gate 3. He can be found at the Sunlit Wetlands, searching for his sister Mayrina.

Can be spoken to with Speak with Dead Speak with Dead.

Involvement

In Act One, when the player first enters the Sunlit Wetlands from the east, they will find Johl and his brother Demir asking Auntie Ethel where their sister Mayrina is, and accusing Ethel of having taken her.

The player can talk with the group to gain more information about the situation, learning that Mayrina disappeared and the last person to see her was Ethel. Throughout the encounter, Demir is pleading with her while she insists that she's blameless, but willing to help them look for her.

Eventually, the player will be forced to take sides in the conversation. If they decide to side with Auntie Ethel, Demir and Johl will accuse you of working with her and attack. If they don't side with Ethel, she will chastise them and disappear in a burst of magic. The player can then talk to the two brothers and attempt to convince them not to follow her into the swamp.

While Demir listens and is willing to take the player's advice if they offer to look for Mayrina instead, Johl refuses and drags his brother into the Sunlit Wetlands with him.

Demir and his brother are dead the next time they are found in the wetlands.

By toggling on non-lethal attacks during the fight, the brothers can be spared. Their corpses do not appear in the swamp, and the player has the option to tell Mayrina that her brothers are are merely knocked unconscious. Humorously, she still cries out that they are dead.

Quests

Speak with Dead dialogue

Johl: Kill... ngh... the hag...

  • Who are you?
    • Johl... cattle... farmer.
  • How did you plan on killing this hag?
    • With pitchforks. Stupid...
  • Maybe Mayrina wants to stay with Ethel?
    • Course... 'cause she promised... to bring Rina's husband... back. But hags... lie...
  • What drove your sister to leave?
    • She's scared she won't be... a good mum. But... she wil. I know it...
  • Is the food here safe to eat?
    • Aples... so red... so delicious but... ngh.

Gallery

Notes

  • If you knock him and/or his brother out with Toggle Non-Lethal Attacks Toggle Non-Lethal Attacks, you may notify Mayrina that they are only unconscious. As of 05:14, 2024-05-9, however, she will still treat them as though they are dead.