Lightning Charges: Difference between revisions
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(Created page with "'''Lightning Charges''' are a special Condition granted by certain Sparkstruck Equipment. == Effect == Lightning courses through you. You have +1 to Attack Rolls and deal an additional {{DamageText|1|Lightning}} damage. If you gain 5 charges, they are consumed the next time you deal damage, and you deal an additional {{DamageText|1d8|Lightning}} damage. You lose 1 charge per turn. == Items that Grant Lightning Ch...") |
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* {{SmallIcon|The Jolty Vest Icon.png}} [[The Jolty Vest]]: When the wearer takes melee damage while having Lightning Charges, the attacker must succeed on a [[Dexterity]] [[Saving Throw]] or become [[Conditions#Shocked|Shocked]]. | * {{SmallIcon|The Jolty Vest Icon.png}} [[The Jolty Vest]]: When the wearer takes melee damage while having Lightning Charges, the attacker must succeed on a [[Dexterity]] [[Saving Throw]] or become [[Conditions#Shocked|Shocked]]. | ||
* {{SmallIcon|The Lifebringer Icon.png}} [[The Lifebringer]]: When the wearer gains Lightning Charges, they also gain 3 [[Hit Points|temporary hit points]]. The temporary hit points disappear if the wearer runs out of Lightning Charges. | * {{SmallIcon|The Lifebringer Icon.png}} [[The Lifebringer]]: When the wearer gains Lightning Charges, they also gain 3 [[Hit Points|temporary hit points]]. The temporary hit points disappear if the wearer runs out of Lightning Charges. | ||
* {{SmallIcon|The Protecty Sparkswall Icon.png}} [[The Protecty Sparkswall]]: The wearer has +1 to {{ArmourClass}} and {{SavingThrow}}s as long as they have [[Lightning Charges]]. | |||
* {{SmallIcon|The Real Sparky Sparkswall Icon.png}} [[The Real Sparky Sparkswall]]: Grants the '''Lightning Aura''' {{action}}, which consumes 4 Lightning Charges to create a Lightning Aura that damages nearby enemies. | * {{SmallIcon|The Real Sparky Sparkswall Icon.png}} [[The Real Sparky Sparkswall]]: Grants the '''Lightning Aura''' {{action}}, which consumes 4 Lightning Charges to create a Lightning Aura that damages nearby enemies. | ||
* {{SmallIcon|The Sparkle Hands Icon.png}} [[The Sparkle Hands]]: The wearer has +1 to [[Strength]] and [[Dexterity]] [[Checks]], so long as they have Lightning Charges. | * {{SmallIcon|The Sparkle Hands Icon.png}} [[The Sparkle Hands]]: The wearer has +1 to [[Strength]] and [[Dexterity]] [[Checks]], so long as they have Lightning Charges. |
Revision as of 06:39, 21 February 2023
Lightning Charges are a special Condition granted by certain Sparkstruck Equipment.
Effect
Lightning courses through you. You have +1 to Attack Rolls and deal an additional 1Lightning damage.
If you gain 5 charges, they are consumed the next time you deal damage, and you deal an additional 1d8Lightning damage.
You lose 1 charge per turn.
Items that Grant Lightning Charges
- Weapons:
- The Joltshooter: When the wielder deals damage with this weapon, they gain 2 Lightning Charges.
- The Sparky Points: When the wielder deals damage with this weapon, they gain 2 Lightning Charges.
- The Spellsparkler: When the wielder deals damage with a spell or cantrip, they gain 2 Lightning Charges.
- Equipment:
- The Speedy Lightfeet: When the wearer dashes or takes a similar action in combat, they gain 3 Lightning Charges.
- The Watersparkers: If the wearer starts their turn on an electrified surface, they gain 3 Lightning Charges.
Items that Interact with Lightning Charges
- The Blast Pendant: Once per Long Rest you may focus the electricity in your veins as a Bonus action. Your next lightning spell or cantrip deals additional Lightning damage equal to your remaining Lightning Charges. On a hit, all of your Lightning Charges are consumed.
- The Jolty Vest: When the wearer takes melee damage while having Lightning Charges, the attacker must succeed on a Dexterity Saving Throw or become Shocked.
- The Lifebringer: When the wearer gains Lightning Charges, they also gain 3 temporary hit points. The temporary hit points disappear if the wearer runs out of Lightning Charges.
- The Protecty Sparkswall: The wearer has +1 to Armour Class and Saving throws as long as they have Lightning Charges.
- The Real Sparky Sparkswall: Grants the Lightning Aura Action, which consumes 4 Lightning Charges to create a Lightning Aura that damages nearby enemies.
- The Sparkle Hands: The wearer has +1 to Strength and Dexterity Checks, so long as they have Lightning Charges.