Lightning Charges: Difference between revisions

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(Created page with "'''Lightning Charges''' are a special Condition granted by certain Sparkstruck Equipment. == Effect == Lightning courses through you. You have +1 to Attack Rolls and deal an additional {{DamageText|1|Lightning}} damage. If you gain 5 charges, they are consumed the next time you deal damage, and you deal an additional {{DamageText|1d8|Lightning}} damage. You lose 1 charge per turn. == Items that Grant Lightning Ch...")
 
m (add The Protecty Sparkswall)
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* {{SmallIcon|The Jolty Vest Icon.png}} [[The Jolty Vest]]: When the wearer takes melee damage while having Lightning Charges, the attacker must succeed on a [[Dexterity]] [[Saving Throw]] or become [[Conditions#Shocked|Shocked]].
* {{SmallIcon|The Jolty Vest Icon.png}} [[The Jolty Vest]]: When the wearer takes melee damage while having Lightning Charges, the attacker must succeed on a [[Dexterity]] [[Saving Throw]] or become [[Conditions#Shocked|Shocked]].
* {{SmallIcon|The Lifebringer Icon.png}} [[The Lifebringer]]: When the wearer gains Lightning Charges, they also gain 3 [[Hit Points|temporary hit points]]. The temporary hit points disappear if the wearer runs out of Lightning Charges.
* {{SmallIcon|The Lifebringer Icon.png}} [[The Lifebringer]]: When the wearer gains Lightning Charges, they also gain 3 [[Hit Points|temporary hit points]]. The temporary hit points disappear if the wearer runs out of Lightning Charges.
* {{SmallIcon|The Protecty Sparkswall Icon.png}} [[The Protecty Sparkswall]]: The wearer has +1 to {{ArmourClass}} and {{SavingThrow}}s as long as they have [[Lightning Charges]].
* {{SmallIcon|The Real Sparky Sparkswall Icon.png}} [[The Real Sparky Sparkswall]]: Grants the '''Lightning Aura''' {{action}}, which consumes 4 Lightning Charges to create a Lightning Aura that damages nearby enemies.
* {{SmallIcon|The Real Sparky Sparkswall Icon.png}} [[The Real Sparky Sparkswall]]: Grants the '''Lightning Aura''' {{action}}, which consumes 4 Lightning Charges to create a Lightning Aura that damages nearby enemies.
* {{SmallIcon|The Sparkle Hands Icon.png}} [[The Sparkle Hands]]: The wearer has +1 to [[Strength]] and [[Dexterity]] [[Checks]], so long as they have Lightning Charges.
* {{SmallIcon|The Sparkle Hands Icon.png}} [[The Sparkle Hands]]: The wearer has +1 to [[Strength]] and [[Dexterity]] [[Checks]], so long as they have Lightning Charges.

Revision as of 06:39, 21 February 2023

Lightning Charges are a special Condition granted by certain Sparkstruck Equipment.

Effect

Lightning courses through you. You have +1 to Attack Rolls and deal an additional 1Damage TypesLightning damage.

If you gain 5 charges, they are consumed the next time you deal damage, and you deal an additional 1d8Damage TypesLightning damage.

You lose 1 charge per turn.

Items that Grant Lightning Charges

  • Weapons:
  • Equipment:
    • The Speedy Lightfeet: When the wearer dashes or takes a similar action in combat, they gain 3 Lightning Charges.
    • The Watersparkers: If the wearer starts their turn on an electrified surface, they gain 3 Lightning Charges.

Items that Interact with Lightning Charges