Lorin: Difference between revisions

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| image = [[File:Lorin.png|350px]]
| image = [[File:Lorin.png|350px]]
}}
}}
{{CharacterInfo
{{Infobox character
|title = Hag Victim
 
|name = Lorin
| name = Lorin
|image = [[File:Lorin.png|350px]]
| titles = Hag Victim
|STR = 10
| image = Lorin.png
|DEX = 12
| race = [[Wood Elf]]
|CON = 10
| level = 1
|INT = 16
 
|WIS = 14
| modules =
|CHA = 14
{{Infobox statistics
|str save = 0
| child = yes
|dex save = +1
| size = Medium
|con save = 0
| type = Humanoid
|int save = +5
| hit_points = 12
|wis save = +4
| hit_points_tactician = 15
|cha save = +2
| armour_class = 11
|level = 1
| movement_speed_meters = 9
|race = {{Race|Wood Elf}}
| movement_speed_feet = 30
|type = Humanoid
| weight_kg = 75
|HP = 12
| weight_lb = 150
|AC = 11
| hiddenlevel = 1
|speed= 9m / 30ft
| str = 10
|size=Medium
| dex = 12
|weight= 75kg
| con = 10
|proficiency =
| int = 16
|initiative = +0
| wis = 14
|passive = {{IconLink|Attack Of Opportunity Icon 64px.png|Attack of Opportunity|size=24px}}
| cha = 14
|bludgeoning =  
| int_save_proficiency = yes
|piercing =
| wis_save_proficiency = yes
|slashing =
 
|acid =
| feature1_name = Opportunity Attack
|cold =
| feature1_description = Automatically attack an enemy moving out of your reach.
|fire =
}}
|force =
|lightning =
|necrotic =
|poison =
|psychic =  
|radiant =
|thunder =
|magic =
|class =  
|background =
|location = [[Overgrown Tunnel]]
|faction =
|family =
|allies =
|enemies =
|alt-name =
|alt-image =
}}
}}
'''Lorin''' is one of [[Auntie Ethel]]'s victims. He is found in the Entrance Gallery of the [[Overgrown Tunnel]] shouting to stay back, and not to look. Lorin came to Auntie Ethel to look into his future and see what life path to pick.  
'''Lorin''' is one of [[Auntie Ethel]]'s victims. He is found in the Entrance Gallery of the [[Overgrown Tunnel]] shouting to stay back, and not to look. Lorin came to Auntie Ethel to look into his future and see what life path to pick.  
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{{Q|My gentle Lorin. He wished to know what was to come.|[[Auntie Ethel]] about Lorin's fate}}
{{Q|My gentle Lorin. He wished to know what was to come.|[[Auntie Ethel]] about Lorin's fate}}


== Act One ==


== Chapter One ==
If Lorin is spoken to while Auntie Ethel still lives, he will try to avoid looking at the player. However, he will turn eventually if the player continues to speak to him. Lorin will panic that the player is a monster, seeing them as a [[Mind Flayer]].
 
Lorin can be spoken to. If he is spoken to while Auntie Ethel still lives, he will try to avoid looking at the player. However, he will turn eventually if the player continues to speak to him. Lorin will panic that the player is a monster, seeing them as a [[Mind Flayer]].


If Auntie Ethel has been killed, Lorin will remember the Mind Flayer, and may freak out and run away. If the player didn't speak to him before killing Auntie Ethel, he will be more reasonable, yet still scared.
If the player returns after killing Auntie Ethel, Lorin will remember seeing you as a Mind Flayer and run away. If the player didn't speak to him before killing Auntie Ethel, he will be more reasonable, yet still scared.


{{NavCharacters|one}}
{{Sunlit Wetlands}}
[[Category: Elves]]
[[Category: Elves]]
[[Category: Humanoids]]
[[Category: Characters in Act 1]]

Latest revision as of 06:35, 29 March 2024

Lorin is one of Auntie Ethel's victims. He is found in the Entrance Gallery of the Overgrown Tunnel shouting to stay back, and not to look. Lorin came to Auntie Ethel to look into his future and see what life path to pick.

My gentle Lorin. He wished to know what was to come.
— Auntie Ethel about Lorin's fate

Act One[edit | edit source]

If Lorin is spoken to while Auntie Ethel still lives, he will try to avoid looking at the player. However, he will turn eventually if the player continues to speak to him. Lorin will panic that the player is a monster, seeing them as a Mind Flayer.

If the player returns after killing Auntie Ethel, Lorin will remember seeing you as a Mind Flayer and run away. If the player didn't speak to him before killing Auntie Ethel, he will be more reasonable, yet still scared.