Magic Missile: Difference between revisions

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| notes = * {{SmallIcon|Amulet of Misty Step Icon.png}} [[Psychic Spark]] grants the ability to cast '''Magic Missile''' once per [[Long Rest]].
| notes = * {{SmallIcon|Amulet of Misty Step Icon.png}} [[Psychic Spark]] grants the ability to cast '''Magic Missile''' once per [[Long Rest]].
* The {{IconLink|Shield Spell Icon.png|Shield|size=25}} spell causes the caster to take no damage from '''Magic Missile'''.
* The {{IconLink|Shield Spell Icon.png|Shield|size=25}} spell causes the caster to take no damage from '''Magic Missile'''.
* The level 10 wizard's Evocation School class feature Empowered Evocation will add the wizard's intelligence to each missile.
| video = Magic Missile Visuals.mp4
| video = Magic Missile Visuals.mp4
}}
}}

Revision as of 17:14, 22 August 2023

Template:Up to date

Magic Missile Icon.png

Magic Missile is a level 1 evocation spell. This spell allows spellcasters to hit enemies with multiple projectiles that deal Force damage.

Description

Create three darts of magical force, each dealing 1d4 + 1Damage TypesForce damage to its target.

The darts always hit their target, and can each be targeted individually.

Properties

Damage
D4 Force.png 1d4 + 1 (2~5) Damage TypesForce damage per missile
Details
 Range: 18 m / 60 ft

At higher levels

When the spell is cast at 2nd Level or higher, an additional dart is created for each Spell Slot Level above 1st.

How to learn

Classes:

Notes

  • Psychic Spark grants the ability to cast Magic Missile once per Long Rest.
  • The Shield Shield spell causes the caster to take no damage from Magic Missile.
  • The level 10 wizard's Evocation School class feature Empowered Evocation will add the wizard's intelligence to each missile.

Visuals

External Links