Melf's Acid Arrow: Difference between revisions

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(Pruned the unused template parameters, made the spells effects more accurate to how they work in game.)
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{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{up to date|2023-11-09}}
 
{{SpellPage
{{SpellPage
| name = Melf's Acid Arrow
|name = Melf's Acid Arrow
| image = Melf's Acid Arrow.webp
|image = Melf's Acid Arrow.webp
| level = 2
|level = 2
| school = Evocation
|school = Evocation
| ritual =  
|ritual =  
| classes = Wizard, Circle of the Land, Eldritch Knight, Arcane Trickster
|classes = Wizard, Circle of the Land, Eldritch Knight, Arcane Trickster
| class learns at level 3 = Wizard, {{Class|Circle of the Land}} (Swamp)
|class learns at level 3 = Wizard, {{Class|Circle of the Land}} (Swamp)
| class learns at level 7 = Eldritch Knight
|class learns at level 7 = Eldritch Knight
| class learns at level 8 = Arcane Trickster
|class learns at level 8 = Arcane Trickster
| races =  
|races =  
| race learns at level 1 =  
|race learns at level 1 =  
| race learns at level 2 =  
|race learns at level 2 =  
| summary = This spell allows spellcasters to shoot a magical arrow that deals {{DamageColor|Acid|Acid}} damage to a target on impact and at the end of its next turn.
|summary = This spell allows spellcasters to shoot a magical arrow that deals {{DamageColor|Acid|Acid}} damage to a target on impact and at the end of its next turn.
| description = Shoot a green arrow that bursts in a spray of acid. Deals {{DamageText|4d4|Acid}} damage immediately and {{DamageText|2d4|Acid}} damage at the end of the target's next turn.
|description = Shoot a green arrow that bursts in a spray of acid. Deals {{DamageText|4d4|Acid}} damage immediately and {{DamageText|2d4|Acid}} damage at the end of the target's next turn.


If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn.
If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn.
| action type = action
|action type = action
| attack roll =  
|attack roll =  
| damage = 4d4
|damage = 4d4
| damage modifier =
|damage type = Acid
| damage type = Acid
|range = ranged
| damage save =
|condition = Melf's Acid Arrow
| damage save effect =
|condition duration = 1
| damage per =
|area = Acid Surface
| extra damage = 2d4
|area category = Surface
| extra damage modifier =
|area shape = radius
| extra damage type = Acid
|area range m = 2
| extra damage save =
|area range ft = 7
| extra damage save effect =
| area duration = Permanent
| extra damage per =
|area condition = Acid
| concentration =
|higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|2d4|Acid}} damage ({{DamageText|1d4|Acid}} on impact and at the end of target's turn) for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd.
| range = ranged
|notes =
| range m =
*Can be cast with {{RarityItem|Melf's First Staff}} once per [[Long Rest]]. The spell uses a caster's existing spellcasting ability modifier, or otherwise uses [[Charisma]] as its casting modifier for a character without a spellcasting ability modifier.
| range ft =
|video = Melf's Acid Arrow Visuals.mp4
| aoe =
| aoe m =
| aoe ft =
| condition =  
| condition duration =  
| condition save =
| area =  
| area category =  
| area shape =  
| area range m =  
| area range ft =  
| area duration =  
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =  
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|2d4|Acid}} damage ({{DamageText|1d4|Acid}} on impact and at the end of target's turn) for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd.
| variants =  
| notes = * Can be cast with {{RarityItem|Melf's First Staff}} once per [[Long Rest]]. The spell uses a caster's existing spellcasting ability modifier, or otherwise uses [[Charisma]] as its casting modifier for a character without a spellcasting ability modifier.
| video = Melf's Acid Arrow Visuals.mp4
}}
}}



Revision as of 14:54, 10 November 2023

Template:Up to date

Melf's Acid Arrow.webp

Melf's Acid Arrow is a level 2 evocation spell. This spell allows spellcasters to shoot a magical arrow that deals Acid damage to a target on impact and at the end of its next turn.

Description

Shoot a green arrow that bursts in a spray of acid. Deals 4d4Damage TypesAcid damage immediately and 2d4Damage TypesAcid damage at the end of the target's next turn.

If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn.

Properties

Damage
D4 Acid.png 4d4 (4~16) Damage TypesAcid damage
Details
 Range: 18 m / 60 ft
Creates Area: Acid Surface

At higher levels

Upcast: Casting this spell at a higher level deals an extra 2d4Damage TypesAcid damage (1d4Damage TypesAcid on impact and at the end of target's turn) for each Spell Slot Level above 2nd.

Condition: Melf's Acid Arrow

Melf's Acid Arrow Melf's Acid Arrow

Duration: 1 turn

  • Affected entity takes 2d4Damage TypesAcid damage at the end of their turn.

Area: Acid Surface

How to learn

Classes:

Notes

  • Can be cast with Melf's First Staff once per Long Rest. The spell uses a caster's existing spellcasting ability modifier, or otherwise uses Charisma as its casting modifier for a character without a spellcasting ability modifier.

Visuals

External Links