Nature's Wrath: Difference between revisions

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{{ up to date | 2023-09-05 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ActionPage
{{ActionPage
| summary = '''Nature's Wrath''' is an Action available to {{Class|Oath of the Ancients}}. This ability allows the Paladin to root an enemy in place, leaving their guard open to attacks.
| summary = '''Nature's Wrath''' is an Action available to {{Class|Oath of the Ancients}}. This ability allows the Paladin to root an enemy in place, leaving their guard open to attacks.
| description = Invoke primaeval forces to restrain an enemy.
| description = Invoke primaeval forces to restrain an enemy.
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| condition duration = 10
| condition duration = 10
| condition save = STR
| condition save = STR
| condition dc = caster
| range =  
| range =  
| range m = 3
| range m = 3
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| aoe m =  
| aoe m =  
| aoe ft =  
| aoe ft =  
| save =  
| save = STR
| save dc = caster
| additional =  
| additional =  
| higherlevels =  
| higherlevels =  

Latest revision as of 16:40, 9 March 2024

Nature's Wrath.webp

Nature's Wrath is an Action available to Oath of the Ancients Paladin. This ability allows the Paladin to root an enemy in place, leaving their guard open to attacks.

Description

Invoke primaeval forces to restrain an enemy.

Properties

Cost:
Action + Channel Oath Charge
Details:
 Range: 3 m / 10 ft
STR Save (Spell save DC)

Condition: Nature's Wrath

Nature's Wrath Nature's Wrath

Duration: 10 turns

Spell save DC  Strength saving throw

How to learn

Classes: