Shatter: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
(updated with in-game description, moved upcast info to template)
mNo edit summary
Line 3: Line 3:
{{SpellPage
{{SpellPage
| name = Shatter
| name = Shatter
| image = Shatter_Icon.png
| image = Shatter Icon.png
| level = 2
| level = 2
| school = Evocation
| school = Evocation
| classes = Bard, Sorcerer, Wizard, Warlock, Tempest Domain, Eldritch Knight
| ritual =
| classes = Bard, Sorcerer, Wizard, Warlock, Tempest Domain, Eldritch Knight, Arcane Trickster
| class learns at level 3 = Bard, Sorcerer, Wizard, Warlock, Tempest Domain
| class learns at level 3 = Bard, Sorcerer, Wizard, Warlock, Tempest Domain
| class learns at level 7 = Eldritch Knight
| class learns at level 7 = Eldritch Knight
| summary = This spell allows the spellcaster to generate a deafening noise explosion that can damage multiple creatures and objects. This spell is extra potent against inorganic targets, who must make their [[Saving Throw]] at [[Disadvantage]].
| class learns at level 8 = Arcane Trickster
| races =
| race learns at level 1 =
| race learns at level 2 =
| summary = This spell allows the spellcaster to generate a deafening noise explosion that can damage multiple creatures and objects. This spell is extra potent against inorganic targets, who must make their Saving Throw at Disadvantage.
| description = Damages all nearby creatures and objects. Creatures made of inorganic material such as stone have {{Disadvantage}} on their {{SavingThrow}}.  
| description = Damages all nearby creatures and objects. Creatures made of inorganic material such as stone have {{Disadvantage}} on their {{SavingThrow}}.  


On Save: Targets still take half damage.
On Save: Targets still take half damage.
| action type = action
| action type = action
| attack roll =
| damage = 3d8
| damage = 3d8
| damage modifier =
| damage type = Thunder
| damage type = Thunder
| damage save = Constitution
| damage save effect = half
| damage per =
| extra damage =
| extra damage modifier =
| extra damage type =
| extra damage save =
| extra damage save effect =
| extra damage per =
| concentration =
| range = ranged
| range = ranged
| range m =
| range ft =
| aoe = Radius
| aoe = Radius
| aoe m = 3
| aoe m = 3
| aoe ft = 10
| aoe ft = 10
| damage save = Constitution
| condition =
| damage save effect = half
| condition duration =
| higher levels = [[Spells#Upcasting|Upcast]]: Deals an additional {{DamageText | 1d8 | Thunder}} damage per level.
| condition save =
| area =
| area category =
| area shape =
| area range m =
| area range ft =
| area duration =
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|1d8|Thunder}} damage for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd.
| variants =
| notes =
| notes =
* Granted by  {{SmallIcon|Sentient Amulet Icon.png}} [[Sentient Amulet]].
* Granted by  {{SmallIcon|Sentient Amulet Icon.png}} [[Sentient Amulet]].

Revision as of 09:42, 25 August 2023

Template:Up to date

Shatter Icon.png

Shatter is a level 2 evocation spell. This spell allows the spellcaster to generate a deafening noise explosion that can damage multiple creatures and objects. This spell is extra potent against inorganic targets, who must make their Saving Throw at Disadvantage.

Description

Damages all nearby creatures and objects. Creatures made of inorganic material such as stone have Disadvantage Icon.png Disadvantage on their Saving throw.

On Save: Targets still take half damage.

Properties

Damage
D8 Thunder.png 3d8 (3~24) Damage TypesThunder damage (Constitution save to halve)
Details
 Range: 18 m / 60 ft
AoE: 3 m / 10 ft (Radius)

At higher levels

Upcast: Casting this spell at a higher level deals an extra 1d8Damage TypesThunder damage for each Spell Slot Level above 2nd.

How to learn

Classes:

Notes

Visuals

External Links