Spellthief: Difference between revisions

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| price = 100
| price = 100
| uid = UNI_Bow_SpellslotRecharge
| uid = UNI_Bow_SpellslotRecharge
| weapon actions = Hamstring Shot, Brace (Ranged)
| uuid = db4a3e0f-6315-4337-abce-aad5f38513aa
| uuid = db4a3e0f-6315-4337-abce-aad5f38513aa
| passives = Arcane Vehemence
| special = <!-- List of special features or abilities granted by the weapon. -->
| special = <!-- List of special features or abilities granted by the weapon. -->
* '''Arcane Vehemence:''' Once per [[Short Rest]], you regain a Level 1 spell slot when you land a [[Attack Roll#Critical Miss / Critical Hit|Critical hit]] with the Spellthief.
| weapon actions = Hamstring Shot, Brace (Ranged)
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
This weapon can be bought from [[Arron]] in the [[Druid Grove]].
* This weapon can be bought from [[Arron]] in the [[Druid Grove]].
}}
}}
== External links ==
== External links ==
* {{FRWiki|Spellthief|long}}
* {{FRWiki|Spellthief|long}}
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Revision as of 10:33, 2 December 2023

Template:Up to date

Spellthief image

Spellthief is an uncommon variant of the Longbows family of weapons. It is a martial ranged weapon that's wielded with both hands.

Description Icon.png
A shiver of magic flows from this bow into your hand - like a promise.

Properties

Damage
D8 Piercing.png 1d8 (1~8) + Dexterity modifier Damage TypesPiercing damage
Details
Longbows Longbows
Rarity: Uncommon
Enchantment: None
 Two-Handed
Dippable Dippable
 Range: 18 m / 60 ft
 Weight: 1.1 kg / 2.2 lb
Price: 100 gp
UID UNI_Bow_SpellslotRecharge
UUID db4a3e0f-6315-4337-abce-aad5f38513aa

Special

The holder of this item gains:

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Hamstring Shot Hamstring Shot ()
Shoot an enemy in the thigh and possibly reduce their Movement Speed by 50%., and
Brace (Ranged) Brace ()
Spend 6 m / 20 ft of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.

Where to find

External links