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'''Spirit Guardians''' is a [[Spells#3rd Level Spells|Level 3]] Conjuration Spell. This spell allows spellcasters to call forth spirits to damage nearby targets and slow their movement.
{{hatnote|This page is about the spell, Spirit Guardians. For other similar pages, see [[Spirit Guardians (disambiguation)]].}}
{{SpellPage
| name = Spirit Guardians
| image = Spirit Guardians.webp
| level = 3
| school = Conjuration
| ritual =
| classes = Cleric
| class learns at level 5 = Cleric, War Domain:Domain Spell
| class learns at level 6 = College of Lore:via [[Magical Secrets]]
| class learns at level 10 = Bard:via [[Magical Secrets]]
| races =
| race learns at level 1 =
| race learns at level 2 =
| summary = This spell allows spellcasters to call forth spirits to damage nearby targets and slow their [[Movement Speed|Movement]].
| description = Call forth spirits to protect you.
| extra description = Nearby enemies take {{DamageText|3d8|Radiant}} or {{DamageText|3d8|Necrotic}} damage per turn, and their [[Movement Speed]] is halved.
| warning = {{Prereq|Caster can't become {{Cond|Invisible}} while [[Concentration|Concentrating]] on this spell.}}
| cost = action, spell3
| attack roll =
| damage =
| damage modifier =
| damage type =
| damage save =
| damage save effect =
| damage per =
| extra damage =
| extra damage modifier =
| extra damage type =
| extra damage save =
| extra damage save effect =
| extra damage per =
| concentration = yes
| save = WIS
| save dc =
| on save = Targets still take half damage.
| range = self
| range m =
| range ft =
| aoe = radius
| aoe m = 3
| aoe ft = 10
| condition = Spirit Guardians Aura
| condition duration = 10
| condition save = WIS
| area =
| area category =
| area shape =
| area range m =
| area range ft =
| area duration = 10
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| variants = Spirit Guardians (Radiant), Spirit Guardians (Necrotic)
| higher levels = When the spell is cast using a 4th Level spell slot or higher, damage increases by {{DamageText|1d8|Radiant}} or {{DamageText|1d8|Necrotic}} damage for each spell slot level above 3rd.
| notes = * When {{SAI|Sanctuary}} is cast on a someone currently using {{SAI|Spirit Guardians}}, the {{SAI|Spirit Guardians}} spell ends immediately.
* Unlike most spells, {{SAI|Spirit Guardians}} will not damage (and thus kill) knocked-out enemies.
* The incantation for Spirit Guardians is '''Ira et Dolor''', Latin for "anger and pain".
| video =
}}


[[Category:Spells]][[Category:Level 3 Spells]][[Category:Conjuration Spells]]
== External Links ==
* {{FRWiki|Spirit guardians|long}}


[[File:Spirit Guardians Icon.png|thumb|240x240px|{{AbilityInfobox
[[Category:Sources of Radiant damage]]
| title = <div style="font-size:105%; font-family:Georgia;">''"Call forth spirits to protect an area around you. Nearby enemies take <span style="color:#ffcc00">3d8 Radiant</span> or <span style="color:#66cc66">3d8 Necrotic</span> damage per turn, and their Movement Speed is halved. On a successful save, target still takes half damage."''</div>
[[Category:Sources of Necrotic damage]]
----
<div style="text-align:center;">[[File:Action Icon.png|frameless|25px]] '''Action''' [[File:Spell Slot Icon.png|frameless|upright=0.1]] '''Level 3 Spell Slot'''</div>
----
| Range = Self
| School = Conjuration
| Concentration = Required
| Duration = 10 Turns
| Class = [[Cleric]]
|Area of Effect=3m / 10ft (Radius)}}]]
 
==Description==
Call forth spirits to protect an area around you.
 
Nearby enemies take <code><span style="color:#ffcc00">3d8 Radiant</span></code> or <code><span style="color:#66cc66">3d8 Necrotic</span></code> damage per turn, and their [[Movement Speed]] is halved.
 
On a successful save, target still takes half damage.
==Properties==
<code>[[File:Action Icon.png|frameless|25px]] Action + [[File:Spell Slot Icon.png|frameless|upright=0.1]] Level 3 Spell Slot</code>
 
''Available to level 5 [[Cleric]].''
*Select Variant
**[[File:Spirit Guardians Icon.png|frameless|25x25px]] [[Spirit Guardians: Radiant]]
**[[File:Spirit Guardians Icon.png|frameless|25x25px]] [[Spirit Guardians: Necrotic]]
*Range: {{C|[[File:Range Icon 2.png|frameless|upright=0.1]] Self}}
*Area of Effect: {{C|[[File:Aoe Icon.png|frameless|upright=0.1]] 3m / 10ft (Radius)}}
*Concentration: {{C|[[File:Concentration Icons.png|frameless|upright=0.1]] Required}}
*Duration: {{C|[[File:Duration 50px.png|frameless|upright=0.1]] 10 turns}}
==At Higher Levels==
When the spell is cast using a 4th Level spell slot or higher, damage increases by <code><span style="color:#ffcc00">1d8 Radiant</span></code> or <code><span style="color:#66cc66">1d8 Necrotic</span></code> damage for each spell slot level above 3rd.

Latest revision as of 20:46, 27 April 2024

This page is about the spell, Spirit Guardians. For other similar pages, see Spirit Guardians (disambiguation).
Spirit Guardians.webp

Spirit Guardians is a level 3 conjuration spell. This spell allows spellcasters to call forth spirits to damage nearby targets and slow their Movement.

Description

Call forth spirits to protect you.

Nearby enemies take 3d8Damage TypesRadiant or 3d8Damage TypesNecrotic damage per turn, and their Movement Speed is halved.

Caster can't become Invisible Invisible while Concentrating on this spell.

Properties

Cost
Action + Level 3 Spell Slot
Details
WIS Save (On Save: Targets still take half damage.)
 Range: Self
AoE: 3 m / 10 ft (Radius)
Concentration Concentration

At higher levels

When the spell is cast using a 4th Level spell slot or higher, damage increases by 1d8Damage TypesRadiant or 1d8Damage TypesNecrotic damage for each spell slot level above 3rd.

Variants

Condition: Spirit Guardians Aura

Spirit Guardians Aura Spirit Guardians Aura

Duration: 10 turns

Wisdom saving throw

  • Spirits protect the affected entity.
  • Nearby enemies take 3d8Damage TypesRadiant or 3d8Damage TypesNecrotic damage per turn, and Movement Speed is halved.
  • The caster can't become Invisible Invisible while concentrating on this spell.
  • On a successful save, targets still take half damage.
  • WIS Save

How to learn

Classes:

Notes

  • When Sanctuary Sanctuary is cast on a someone currently using Spirit Guardians Spirit Guardians, the Spirit Guardians Spirit Guardians spell ends immediately.
  • Unlike most spells, Spirit Guardians Spirit Guardians will not damage (and thus kill) knocked-out enemies.
  • The incantation for Spirit Guardians is Ira et Dolor, Latin for "anger and pain".

External Links[edit | edit source]