Spirit Guardians (Radiant): Difference between revisions

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{{ up to date | 2023-09-09 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{SpellPage
{{ up to date | 2023-09-09 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{SpellPage
| name = Spirit Guardians: Radiant
| name = Spirit Guardians
| image = Spirit Guardians Icon.png
| image = Spirit Guardians.webp
| level = 3
| level = 3
| school = Conjuration
| school = Conjuration
| ritual =  
| ritual =  
| classes = Cleric, War Domain
| variant of = Spirit Guardians
| class learns at level 5 = Cleric, War Domain
| summary = This spell is a variation of the spell {{SAI|Spirit Guardians}}. This variant deals {{DamageType|Radiant}} damage as well as slows the [[Movement Speed|Movement]] of nearby enemies.
| class learns at level 6 = College of Lore:via [[Magical Secrets]]
| class learns at level 10 = Bard:via [[Magical Secrets]]
| races =
| race learns at level 1 =
| race learns at level 2 =  
| summary = This spell is a variation of the spell [[Spirit Guardians]]. This variant deals {{DamageColor|Radiant|Radiant}} damage as well as slows the [[Movement Speed|Movement]] of nearby enemies.
| description = Call forth spirits to protect the area around you. Nearby enemies take {{DamageText|3d8|Radiant}} damage per turn, and their [[Movement Speed]] is halved. Lasts for 10 turns.
| description = Call forth spirits to protect the area around you. Nearby enemies take {{DamageText|3d8|Radiant}} damage per turn, and their [[Movement Speed]] is halved. Lasts for 10 turns.


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Caster can't become {{Cond|Invisible}} while [[Concentration|Concentrating]] on this spell.
Caster can't become {{Cond|Invisible}} while [[Concentration|Concentrating]] on this spell.
| action type = action
| cost = action, spell3
| attack roll =  
| attack roll =  
| damage = 3d8
| damage = 3d8

Revision as of 09:59, 23 November 2023

Template:Up to date
Spirit Guardians.webp

Spirit Guardians is a level 3 conjuration spell. This spell is a variation of the spell Spirit Guardians Spirit Guardians. This variant deals Damage TypesRadiant damage as well as slows the Movement of nearby enemies.

Description

Call forth spirits to protect the area around you. Nearby enemies take 3d8Damage TypesRadiant damage per turn, and their Movement Speed is halved. Lasts for 10 turns.

On a successful Save, targets still take half damage.

Caster can't become Invisible Invisible while Concentrating on this spell.

Properties

Cost
Action + Level 3 Spell Slot
Damage
D8 Radiant.png 3d8 (3~24) Damage TypesRadiant damage (Wisdom save to halve)
Details
 Range: Self
AoE: 3 m / 10 ft (Radius)
Concentration Concentration

At higher levels

When the spell is cast using a 4th Level spell slot or higher, damage increases by 1d8Damage TypesRadiant damage for each spell slot level above 3rd.

Condition: Spirit Guardians Aura

Spirit Guardians Aura Spirit Guardians Aura

Duration: 10 turns

Wisdom saving throw

  • Spirits protect the affected entity.
  • Nearby enemies take 3d8Damage TypesRadiant or 3d8Damage TypesNecrotic damage per turn, and Movement Speed is halved.
  • The caster can't become Invisible Invisible while concentrating on this spell.
  • On a successful save, targets still take half damage.
  • WIS Save

How to learn

This spell is a variation of:
Spirit Guardians Spirit Guardians

External Links