Spirit Guardians (Radiant): Difference between revisions

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'''Spirit Guardians: Radiant''' is a variation of the [[Spell#3rd Level Spells|Level 3]] Conjuration Spell, [[Spirit Guardians]]. This variant of the spell deals <code><span style="color:#ffcc00">Radiant</span></code> damage.[[File:Spirit Guardians Icon.png|thumb|240x240px|{{AbilityInfobox
{{SpellPage
| title = <div style="font-size:105%; font-family:Georgia;">''"Call forth spirits to protect an area around you. Nearby enemies take <span style="color:#ffcc00">3d8 Radiant</span>
| name = Spirit Guardians: Radiant
damage per turn, and their Movement Speed is halved. On a successful save, target still takes half damage."''</div>
| image = Spirit Guardians.webp
----
| controller icon = Spirit Guardians Icon.webp
<div style="text-align:center;">[[File:Actions Icon.png|frameless|25px]] '''Action''' [[File:Spell Icon.png|frameless|upright=0.1]] '''Level 3 Spell Slot'''</div>
| icon = Spirit Guardians Unfaded Icon.webp
----
| level = 3
| Range = Self
| school = Conjuration
| School = Conjuration
| ritual =
| Concentration = Required
| summary = This spell is a variation of the spell {{SAI|Spirit Guardians}}. This variant deals {{DamageType|Radiant}} damage as well as slows the [[Movement Speed|Movement]] of nearby enemies.
| Duration = 10 Turns
| description = Call forth spirits to protect the area around you.
| Class = [[Cleric]]
| extra description = Nearby enemies take {{DamageText|3d8|Radiant}} damage per turn, and their [[Movement Speed]] is halved. Lasts for 10 turns.
|Area of Effect=3m / 10ft (Radius)|Damage=<span style="color:#ffcc00">3d8</span>|Damage Types=[[Damage Types|<span style="color:#ffcc00">Radiant</span>]]}}]]
| warning = Caster can't become {{Cond|Invisible}} while [[Concentration|Concentrating]] on this spell.
==Description==
| cost = action, spell3
Call forth spirits to protect an area around you.
| attack roll =
| damage = 3d8
| damage modifier =
| damage type = Radiant
| damage per =
| extra damage =
| extra damage modifier =
| extra damage type =
| extra damage save =
| extra damage save effect =
| extra damage per =  
| concentration = yes
| save = WIS
| save dc = caster
| on save = Targets still take half damage.
| range = self
| range m =
| range ft =
| aoe = radius
| aoe m = 3
| aoe ft = 10
| condition = Spirit Guardians Aura
| condition duration = 10
| condition save = Wisdom
| condition dc = caster
| area =
| area category =
| area shape =
| area range m =
| area range ft =
| area duration =
| area turn start damage =
| area turn start damage type =
| area turn start damage save =  
| area turn start damage save effect =
| area turn end damage =  
| area turn end damage type =  
| area turn end damage save =  
| area turn end damage save effect =  
| area condition =  
| area condition 2 =  
| area condition 3 =  
| area condition 4 =  
| higher levels = When the spell is cast using a 4th Level spell slot or higher, damage increases by {{DamageText|1d8|Radiant}} damage for each spell slot level above 3rd.
| variant of = Spirit Guardians
| notes =  
| video =  
}}


Nearby enemies take <code><span style="color:#ffcc00">3d8 Radiant</span></code>damage per turn, and their [[Movement Speed]] is halved.
== External Links ==
 
* {{FRWiki|Spirit guardians|long}}
On a successful save, target still takes half damage.
==Properties==
<code>[[File:Actions Icons.png|frameless|25px]] Action + [[File:Spell Icon.png|frameless|upright=0.1]] Level 3 Spell Slot</code>
 
''Available to level 5 [[Cleric]].''
*{{DamageInfo|count=3|die=8|type=Radiant|per=turn}}
*Range: {{C|[[File:Range Icon 2.png|frameless|upright=0.1]] Self}}
*Area of Effect: {{C|[[File:Aoe Icon.png|frameless|upright=0.1]] 3m / 10ft (Radius)}}
*Concentration: {{C|[[File:Concentration Icons.png|frameless|upright=0.1]] Required}}
{| class="wikitable" role="presentation"
|[[File:Spirit Guardians Icon.png|frameless|25x25px]]<b> Aura: Spirit Guardian</b>
|-
|{{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: 10 turns}}
*Protected by spirits. Nearby enemies take<code><span style="color:#ffcc00">3d8 Radiant</span></code>damage per turn.
*On a successful save, target still takes half damage.
|}
==At Higher Levels==
When the spell is cast using a 4th Level spell slot or higher, damage increases by <code><span style="color:#ffcc00">1d8 Radiant</span></code> damage for each spell slot level above 3rd.

Latest revision as of 21:00, 27 April 2024

Spirit Guardians.webp

Spirit Guardians: Radiant is a level 3 conjuration spell. This spell is a variation of the spell Spirit Guardians Spirit Guardians. This variant deals Damage TypesRadiant damage as well as slows the Movement of nearby enemies.

Description

Call forth spirits to protect the area around you.

Nearby enemies take 3d8Damage TypesRadiant damage per turn, and their Movement Speed is halved. Lasts for 10 turns.

Caster can't become Invisible Invisible while Concentrating on this spell.

Properties

Cost
Action + Level 3 Spell Slot
Damage
D8 Radiant.png 3d8 (3~24) Damage TypesRadiant damage
Details
WIS Save (Spell save DC) (On Save: Targets still take half damage.)
 Range: Self
AoE: 3 m / 10 ft (Radius)
Concentration Concentration

At higher levels

When the spell is cast using a 4th Level spell slot or higher, damage increases by 1d8Damage TypesRadiant damage for each spell slot level above 3rd.

Condition: Spirit Guardians Aura

Spirit Guardians Aura Spirit Guardians Aura

Duration: 10 turns

Spell save DC  Wisdom saving throw

  • Spirits protect the affected entity.
  • Nearby enemies take 3d8Damage TypesRadiant or 3d8Damage TypesNecrotic damage per turn, and Movement Speed is halved.
  • The caster can't become Invisible Invisible while concentrating on this spell.
  • On a successful save, targets still take half damage.
  • WIS Save

How to learn

This spell is a variation of:
Spirit Guardians Spirit Guardians

External Links[edit | edit source]