Condition |
Effects
|
Abjure Enemy: Frightened
|
|
Bhaalist Ritual Target
|
- As part of the challenge to enter the temple, the affected entity has become the target of a chanting cultist, the Farslayer, who can cast Bhaal's Power Word Kill once its profane ritual ends. Exiting the Farslayer's chanting range of 55 m / 183 ft makes you invulnerable to the effect. Slaying the Farslayer stops the ritual and wins the conflict.
|
Brittle
|
|
Chain of Tyranny
|
- Affected entity has only half its movement speed. When the chain breaks, it'll take 8d8Force damage.
|
Constricted
|
|
Curse of the Dire Raven
|
|
Cursed: Attack Disadvantage
|
|
Cursed: Charisma
|
|
Cursed: Constitution
|
|
Cursed: Dexterity
|
|
Cursed: Intelligence
|
|
Cursed: Strength
|
|
Cursed: Wisdom
|
|
Deadly Orders
|
- Affected entity was ordered to attack a specific enemy.
- It is more likely to target this enemy, and Attack Rolls against the enemy have Advantage.
|
Devoured Intellect
|
|
Distracted
|
Not paying any attention to their surroundings.
The distractor's allies have Advantage on their next Attack Roll against the creature.
|
Explosion Imminent!
|
|
Exposing Bite
|
- Creature is distracted. The next attack against the creature from within 1.5 m / 5 ft is guaranteed to be a critical hit.
|
Guiding Bolt
|
The next Attack roll made against this creature has Advantage.
|
Hypnotised
|
|
Lured
|
- Attracted to a harpy's luring melody. The affected entity will use its turn to move closer to the harpy, allowing her to make multiple attacks each turn.
- Affected target gets a DC 13 Wisdom saving throw on their turn.
- Being attacked or Shoved will remove the condition.
|
Prime Target
|
- You have drawn Grym's ire.
- Grym will attempt to attack this creature if possible.
|
Ray of Frost
|
|
Septic
|
Affected entity has its Constitution reduced by 1, and has Disadvantage on Constitution Saving throws
|
Shredded Armour
|
|
Soulnumbed
|
|
Surgeon's Chosen
|
- Carrying the implement requested by the Surgeon to complete its surgery.
|
Witch Bolt
|
- The spellcaster can use an Action each turn to activate the arc linking it to this creature to automatically deal 1d12Lightning damage.
|