The Spellsparkler: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
No edit summary
mNo edit summary
 
(12 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{WeaponPage
{{WeaponPage|
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| image = The Spellsparkler Icon.png
| image = The Spellsparkler Icon.png
| description = {{rare|The Spellsparkler}} is a rare [[Quarterstaff]] that allows the wielder to generate [[Lightning Charges]] upon dealing damage with spells.<!-- Optional description.  Nonmagical and +1/+2/etc. will be auto-generated, so leave empty for those.  Others will also have a sensible default description generated, so strictly speaking you can always leave this empty, but for weapons with special properties, you might want to instead provide a short description of what makes the weapon noteworthy. -->
| controller icon = The Spellsparkler Unfaded.png
| icon = The Spellsparkler Unfaded Icon.png
| description = {{rare|The Spellsparkler}} is a rare [[Quarterstaves|Quarterstaff]] that allows the wielder to generate [[Lightning Charges]] upon dealing damage with spells.
| quote = Yrre the Sparkstruck intended to give the Spellsparkler to Lenore a cleric of Mystra and old lover. But when the gnome returned to the cleric's tower, they found it empty - inhabited only by dust and abandoned experiments.
| quote = Yrre the Sparkstruck intended to give the Spellsparkler to Lenore a cleric of Mystra and old lover. But when the gnome returned to the cleric's tower, they found it empty - inhabited only by dust and abandoned experiments.
| category = simple <!-- martial or simple -->
| category = simple
| melee or ranged = melee <!-- melee or ranged, duh -->
| melee or ranged = melee
| handedness = versatile <!-- one-handed, versatile, two-handed -->
| handedness = versatile
| type = Quarterstaves <!-- One of [[Category:Weapon Types]]. Always plural. -->
| type = Quarterstaves
| rarity = rare <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| rarity = rare
| enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| damage = 1d6
| damage = 1d6 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. -->
| damage type = Bludgeoning
| damage type = Bludgeoning <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| versatile damage = 1d8
| versatile damage = 1d8 <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| extra damage =  <!-- Same format as regular damage, but with damage type directly on the same line. -->
| range m = <!-- Leave EMPTY if melee, otherwise range in meters. -->
| range ft = <!-- Leave EMPTY if melee, otherwise range in feet. -->
| <!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| ammunition =
| finesse =
| heavy =
| light =
| loading =
| reach =
| thrown =
| can't dual wield =
| dippable = yes
| dippable = yes
| weight kg = 1.8
| weight kg = 1.8
| weight lb = 3.6
| weight lb = 3.6
| price = 360
| price = 360
| actions = <!-- Common actions you get when you have proficiency and wield the weapon in your main-hand. -->
| uid = MAG_ChargedLightning_Quarterstaff
* {{Topple}}
| uuid = 53d6be1b-eac1-4b88-83ab-ba17956eca57
| special = <!-- List of special features or abilities granted by the weapon. -->
| passives = Electric Veins
* '''Electric Veins:''' When the wielder deals damage with a spell or cantrip, they gain 2 [[Lightning Charges]].
| special =
** '''Important Note:''' This effect applies ''per enemy damaged'' meaning that multi-target and area of effect spells generate 2 charges per damaged enemy.
| weapon actions = Topple
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
| where to find =
Reward for rescuing [[Counsellor Florrick]] from the burning inn of [[Waukeen's Rest]] during the quest [[Rescue the Grand Duke]]. One of three possible rewards for this quest, the other two being [[The Sparky Points]] and [[The Joltshooter]].
Reward for rescuing [[Counsellor Florrick]] from the burning inn of [[Waukeen's Rest]] during the quest [[Rescue the Grand Duke]]. One of three possible rewards for this quest, the other two being [[The Sparky Points]] and [[The Joltshooter]].
| notes = * The '''Electric Veins''' effect applies ''each time damage is applied,'' meaning that area of effect spells generate 2 charges per damaged enemy, and multi-hit spells like [[Magic Missile]], [[Scorching Ray]], and [[Eldritch Blast]] will add lightning charges for each hit.
}}
}}
[[Category:Sparkstruck Equipment]]
[[Category:Sparkstruck Equipment]]
[[Category:Sources of Bludgeoning damage]]
[[Category:Sources of Lightning damage]]

Latest revision as of 20:48, 20 March 2024

The Spellsparkler image

The Spellsparkler is a rare Quarterstaff that allows the wielder to generate Lightning Charges upon dealing damage with spells.

Description Icon.png
Yrre the Sparkstruck intended to give the Spellsparkler to Lenore a cleric of Mystra and old lover. But when the gnome returned to the cleric's tower, they found it empty - inhabited only by dust and abandoned experiments.

Properties

One-handed damage
D6 Bludgeoning.png 1d6 (1~6) + Strength modifier Damage TypesBludgeoning damage
Two-handed damage
D8 Bludgeoning.png 1d8 (1~8) + Strength modifier Damage TypesBludgeoning damage
Details
Quarterstaves Quarterstaves
Rarity: Rare
Enchantment: None
 Versatile
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 1.8 kg / 3.6 lb
Price: 360 gp
UID MAG_ChargedLightning_Quarterstaff
UUID 53d6be1b-eac1-4b88-83ab-ba17956eca57

Special

The holder of this item gains:

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Topple Topple ()
Swipe at a creature to knock it Prone.

Where to find

Reward for rescuing Counsellor Florrick from the burning inn of Waukeen's Rest during the quest Rescue the Grand Duke. One of three possible rewards for this quest, the other two being The Sparky Points and The Joltshooter.

Notes

  • The Electric Veins effect applies each time damage is applied, meaning that area of effect spells generate 2 charges per damaged enemy, and multi-hit spells like Magic Missile, Scorching Ray, and Eldritch Blast will add lightning charges for each hit.