1 row is stored for this page
Field | Field type | Value |
---|
name | String | Wild Magic |
image | File | Wild Magic passive feature.webp |
icon | File | Wild Magic passive feature Icon.webp |
toggleable | Boolean | No |
is_item | Boolean | No |
is_feat | Boolean | No |
is_racial | Boolean | |
is_class | Boolean | Yes |
description | Wikitext | Unruly magic sparks and fizzes through your veins. Each time you cast a spell of Level 1 or higher, your magic might surge and trigger a random magic effect.
Wild Magic Effects
Effect
|
Description
|
Turn Magic
|
At the start of each turn, trigger a random magical effect.
|
Burning
|
Each creature and item within 6 m / 20 ft starts burning and takes 1d6Fire per turn.
|
Teleport
|
Until the end of your next turn, you can use a bonus action to teleport up to 9 m / 30 ft
|
Enchant Weapons
|
Enchant the weapon of each creature within 6 m / 20 ft. Their next attack is a Critical Hit and deals an additional 1d4Force.
|
Sorcery Points
|
Until the end of your next turn, each spell you cast restores Sorcery Points equal to its Spell Slot level.
|
Fog
|
Create a cloud of fog around yourself. Creatures within are Heavily Obscured and Blinded.
|
Blur
|
Each creature within 9 m / 30 ft becomes Blurred.
|
Explosive Healing
|
When you hit a target with a spell, heal all creatures within 3 m / 10 ft for 1d4hit points per Spell Slot level used.
|
Summon Mephit
|
Summon a hostile mephit.
|
Swap
|
Swap positions with a target each time you cast a spell or cantrip.
|
Action Surge
|
You gain an additional action this turn.
|
Flight
|
You can Fly until the end of the turn.
|
Shield
|
Armour Class is increased by 5 and you are immune to the effects of Magic Missile
|
Telekinesis
|
Able to lift and throw objects and creatures with your mind until the end of your turn.
|
Resilient Sphere
|
Enclose yourself in an arcane sphere. You cannot be damaged by attacks or effects from outside the sphere, nor can you damage anything outside the sphere. Movement Speed is halved.
|
Enlarge/Reduce
|
Each creature within 9 m / 30 ft is randomly Enlarged or Reduced.
|
Polymorph
|
You are transformed into a beast.
|
Cambion
|
Summon a cambion from the fiery nexus of the Nine Hells. It is hostile to everyone.
|
Slow
|
You are Slowed.
|
Spike Growth
|
Shape a piece of ground around yourself into hard spikes. A creature walking on the spikes takes 2d4Piercing for every 1.5 m / 5 ft it moves.
|
Entangle
|
Create a vine surface around yourself, slowing down creatures, possibly Entangling them.
|
Speak with Animals
|
Gain the ability to comprehend and communicate with beasts.
|
Cats and Dogs
|
Each creature within 9 m / 30 ft is randomly transformed into either a cat or a dog.
| |
brief | Wikitext | Unruly magic sparks and fizzes through your veins. Each time you cast a spell of Level 1 or higher, your magic might surge and trigger a random magic effect.
Wild Magic Effects
Effect
|
Description
|
Turn Magic
|
At the start of each turn, trigger a random magical effect.
|
Burning
|
Each creature and item within 6 m / 20 ft starts burning and takes 1d6Fire per turn.
|
Teleport
|
Until the end of your next turn, you can use a bonus action to teleport up to 9 m / 30 ft
|
Enchant Weapons
|
Enchant the weapon of each creature within 6 m / 20 ft. Their next attack is a Critical Hit and deals an additional 1d4Force.
|
Sorcery Points
|
Until the end of your next turn, each spell you cast restores Sorcery Points equal to its Spell Slot level.
|
Fog
|
Create a cloud of fog around yourself. Creatures within are Heavily Obscured and Blinded.
|
Blur
|
Each creature within 9 m / 30 ft becomes Blurred.
|
Explosive Healing
|
When you hit a target with a spell, heal all creatures within 3 m / 10 ft for 1d4hit points per Spell Slot level used.
|
Summon Mephit
|
Summon a hostile mephit.
|
Swap
|
Swap positions with a target each time you cast a spell or cantrip.
|
Action Surge
|
You gain an additional action this turn.
|
Flight
|
You can Fly until the end of the turn.
|
Shield
|
Armour Class is increased by 5 and you are immune to the effects of Magic Missile
|
Telekinesis
|
Able to lift and throw objects and creatures with your mind until the end of your turn.
|
Resilient Sphere
|
Enclose yourself in an arcane sphere. You cannot be damaged by attacks or effects from outside the sphere, nor can you damage anything outside the sphere. Movement Speed is halved.
|
Enlarge/Reduce
|
Each creature within 9 m / 30 ft is randomly Enlarged or Reduced.
|
Polymorph
|
You are transformed into a beast.
|
Cambion
|
Summon a cambion from the fiery nexus of the Nine Hells. It is hostile to everyone.
|
Slow
|
You are Slowed.
|
Spike Growth
|
Shape a piece of ground around yourself into hard spikes. A creature walking on the spikes takes 2d4Piercing for every 1.5 m / 5 ft it moves.
|
Entangle
|
Create a vine surface around yourself, slowing down creatures, possibly Entangling them.
|
Speak with Animals
|
Gain the ability to comprehend and communicate with beasts.
|
Cats and Dogs
|
Each creature within 9 m / 30 ft is randomly transformed into either a cat or a dog.
| |
recharge | String | |