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Dirty Trick: Sand Toss
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Dirty Trick: Sand Toss is a class action available to Swashbuckler rogues.
Description
Toss a handful of sand at your enemy and possibly Blind them.
Gain Advantage on your next attack.
Properties
- Cost
- Bonus Action
- Damage: 1~6
- Details
- Melee weapon attack roll
- CON Save (Spell save DC)
- Melee: 1.5 m / 5 ft
1d6Bludgeoning
Condition: Blinded
Blinded
Duration: 2 turns
Spell save DC Constitution saving throw
- The affected creature has Disadvantage on Attack rolls.
- The affected creature's range of attacks and spells reduced to 3 m / 10 ft.
- Attack rolls against affected creatures have Advantage.
Condition: Dirty Advantage
How to learn
Classes:
- Class level 4: Swashbuckler
Notes
- The spell save DC for this action is calculated with Dexterity. Despite using a physical ability score, it does not use weapon action DC so it still benefits from anything that improves spell save DC.
- Unlike Dirty Trick: Flick o' the Wrist, Sand Toss does not require a Finesse weapon.
- The attack roll for this action uses the same ability modifier as the main hand weapon, such as dexterity for finesse weapons, strength for unarmed or standard weapons, and charisma for warlock pact weapons.
- Despite not dealing weapon damage, this action does trigger many melee on-hit passives (e.g. Hunter's Dagger or Nature's Snare), but not weapon functors (such as Silence roll from Sussur Dagger or Blinded roll from Vision of the Absolute).
- Since this action makes a melee weapon attack roll, it receives -5 penalty from Great Weapon Master: All In but its damage does not increase by 10.