Diseased is a status group. Diseases are often mundane in nature and can be cured on their own, or with the help of various potions and healing abilities.
Removal
The following items remove all conditions in this status group:
Each turn, it must succeed on a Saving Throw, or the poison will advance in stage. On 3 successes, it recovers. On 3 failures, it contracts the disease corresponding to the variant of the spell Contagion that was cast.
Target is inflicted with zombie mucus. If the affected entity dies before the infection wears off, it will temporarily rise as a Newborn Zombie.
Newborn Zombies are statistically the same as the Summoned Zombie, except that they only have 10 Hit Points, and they have the condition Newborn Zombie, causing them to take 1Necrotic damage per turn.
Newborn Zombies will follow the original Summoned Zombie.