Faerie Fire
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Faerie Fire is a level 1 evocation spell. It allows spellcasters to conjure brilliant light. Any creature caught in the radius temporarily sheds faint light and prevents Invisibility.
Description
All targets within the light turn visible, and Attack rolls against them have Advantage.
Properties
- Cost
- Action + Level 1 Spell Slot
- Details
- DEX Save (Spell save DC)
- Range: 18 m / 60 ft
- AoE: 6 m / 20 ft (Radius)
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Faerie Fire
Faerie Fire
Duration: 10 turns
How to learn
Classes:
- Class level 1: Bard, Druid, Light Domain (Domain Spell), and The Archfey
- Character level 3: Drow and Drow Half-Elf
(Character level is the sum of all class levels for a multi-classed character.)
Granted by features:Notes
- The racial version of this spell afforded to Drow and Drow Half-Elves may only be cast once per Long Rest.
Related items edit
- Hellrider Longbow - Apply Faerie Fire with a DC 12 Dexterity saving throw when dealing damage from this weapon.
- Xyanyde - Once per short rest, apply Faerie Fire on a miss with the weapon.
- Circlet of Hunting - Gain +1d4 bonus to attack rolls against creatures marked with Faerie Fire.
External links edit
- Faerie fire on the Forgotten Realms Wiki