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Fiery Return
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Fiery Return is a passive feature that grants extra bonus actions when you deal fire damage with a leveled spell.
Description
When you deal Fire damage with a levelled spell, you Burn yourself and gain an additional Bonus Action this round.
Condition: Extra Bonus Action
Condition: Burning
Burning
Duration: 2 turns
- Takes 1d4 damage per turn.
- Can be removed with the action, using a Healing Potion or gaining .
- Immune from if .
- action can be used on Burning characters or objects.
How to learn
Granted by the equipment:
- (unobtainable)
Notes
- The conditions for activating Fiery Return are to deal fire damage with a non-cantrip spell or a melee spell attack roll.
- Attacks with a Flame Blade conjured by the druid spell count as melee spell attacks, so they trigger Fiery Return. However, this is not true of a Flame Blade summoned by a mephistopheles tiefling's racial feature or a permanent Flame Blade acquired through the exploit described here.
- The Daredevil Gloves can turn ranged spell attacks into melee spell attacks, so cantrips like Fire Bolt can trigger Fiery Return when paired with the gloves.
Bugs
- If Fiery Return is triggered with a Bonus Action (for example, with Metamagic: Quickened Spell), the extra bonus action granted by this passive is wasted and consumed immediately.
- Hellcrawler, a class action granted by the Helldusk Boots, triggers Fiery Return, essentially negating the bonus action cost.
- Searing Smite does not trigger Fiery Return.


















