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Fiery Return
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Fiery Return is a passive feature that grants extra bonus actions when you deal fire damage with a leveled spell.
Description
When you deal Fire damage with a levelled spell, you Burn yourself and gain an additional Bonus Action this round.
Condition: Extra Bonus Action
Condition: Burning
Burning
Duration: 2 turns
- Takes 1d4 damage per turn.
- Can be removed with the action, using a Healing Potion or gaining .
- Immune from if .
- action can be used on Burning characters or objects.
How to learn
Granted by the equipment:
- Circlet of Fire (unobtainable)
- Pyroquickness Hat
Notes
- The conditions for activating Fiery Return are to deal fire damage with a non-cantrip spell or a melee spell attack roll.
- Attacks with Flame Blade count as melee spell attacks so they trigger Fiery Return. However, this is not true of a permanent Flame Blade acquired though the exploit described here.
- The Daredevil Gloves can turn ranged spell attacks into melee spell attacks so cantrips like Fire Bolt can trigger Fiery Return when paired with the gloves.
Bugs
- When triggering Fiery Return with a Bonus Action (for example with Metamagic: Quickened Spell), the extra bonus action will be consumed immediately.