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Drilldown: conditions

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conditions > properties : ApplyToDead or Blind or ForceOverhead or MultiplyEffectsByDuration or OverheadOnTurn or None & condition dc: None & condition2 name: None & condition2 save: None

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status groups:
None (597) · SG_RemoveOnRespec (183) · SG_Condition (56) · SG_Polymorph (40) · SG_DropForNonMutingDialog (35) · SG_Polymorph_BeastShape (27) · SG_Cursed (23) · SG_Incapacitated (17) · SG_Rage (17) · SG_Surface (12) · SG_Disease (11) · SG_Charmed (10) · SG_Poisoned (8) · SG_Restrained (8) · SG_Stunned (8) · SG_Paralyzed (7) · SG_Unconscious (7) · SG_Frightened (6) · SG_Light (6) · SG_WeaponCoating (6)
condition name:
None (890) · Blinded (2) · Despair: Apathy (2) · Encrusted with Frost (2) · Sanctuary Blocked (2)
condition save:
condition dc: (Click arrow to add another value)
condition2 save: (Click arrow to add another value)
condition2 dc:
condition3 name:
condition3 save:
condition3 dc:

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