Drilldown: conditions

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conditions > properties : ApplyToDead or MultiplyEffectsByDuration or OverheadOnTurn or None & stack type : ignore or overwrite & condition2 name: None & condition3 save: None

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name:
stack id:
ALCH_ELIXIR (16) · MIXCHANGE_BUFF_BREWER (7) · MAG_LEGENDARY_CHROMATIC_ATTUNEMENT_FIRE (6) · ABSORB_ELEMENTS_ACID_DAMAGE (5) · MAG_SPELLBLADE_ACID_ENERGY (5) · MAG_GISH_WEAKNESS_BRANDING (3) · None (2) · LOW_CAZADORSPALACE_SPAWNBUFFS (2)
stack type: (Click arrow to add another value)
condition save:
condition dc:
condition2 save:
condition2 dc:
condition3 name:
condition3 save: (Click arrow to add another value)
condition3 dc:

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