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Drilldown: conditions

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conditions > types : charm or unconscious or None & properties : ApplyToDead or FreezeDuration or IgnoredByImmobilized or Other & condition name: None & condition save: None

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types: (Click arrow to add another value)
stack id:
None (76) · FIENDISH_RESILIENCE (13) · PERFORM (7) · TWN_DISTILLERY_ELEM_STATUS (7) · INVISIBILITY (6) · RAGE (6) · ELEMENTAL_WEAPON (5) · BURNING (4) · ENSNARED (4) · INVULNERABLE (4) · OBSCURED (4) · DEN_APPRENTICE_THORN (3) · DRUNK (3) · TEMPORARY_HP (3)
condition name: (Click arrow to add another value)
condition save: (Click arrow to add another value)
condition dc:
condition2 name:
condition2 save:
condition2 dc:
condition3 name:
condition3 save:
condition3 dc:

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