Drilldown: conditions

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conditions > properties : ApplyToDead or MultiplyEffectsByDuration or OverheadOnTurn or None & condition save : STR or None

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status groups:
None (554) · SG_RemoveOnRespec (181) · SG_Condition (50) · SG_Polymorph (39) · SG_DropForNonMutingDialog (34) · SG_Polymorph_BeastShape (26) · SG_Cursed (20) · SG_Incapacitated (16) · SG_Disease (11) · SG_Charmed (10) · SG_Rage (9) · SG_Surface (9) · SG_Restrained (8) · SG_Frightened (7) · SG_Paralyzed (7) · SG_Poisoned (7) · SG_Stunned (7) · SG_Light (6) · SG_Unconscious (6) · SG_WeaponCoating (6)
condition name:
None (824) · Blinded (2) · Despair: Apathy (2) · Encrusted with Frost (2) · Poisoned (2) · Sanctuary Blocked (2) · Silenced (2)
condition save: (Click arrow to add another value)
condition dc:
condition2 save:
condition2 dc:
condition3 name:
condition3 save:
condition3 dc:

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