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Drilldown: conditions

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conditions > types : Polymorphed or cursed or None & stack type : stack or None

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types: (Click arrow to add another value)
status groups:
None (652) · SG_RemoveOnRespec (234) · SG_Condition (43) · SG_Polymorph (40) · SG_DropForNonMutingDialog (35) · SG_Surface (31) · SG_Cursed (26) · SG_Polymorph_BeastShape (26) · SG_Rage (26) · SG_WeaponCoating (18) · SG_Restrained (17) · SG_Light (14) · SG_Poisoned (10) · SG_Drunk (9) · SG_Invisible (8) · SG_Stunned (7) · SG_Helpable_Condition (5) · SG_DifficultTerrain (4) · SG_Incapacitated (4)
stack type: (Click arrow to add another value)
condition name:
None (967) · Blinded (2) · Despair: Apathy (2) · Difficult Terrain (2) · Moonbeam (2) · Poisoned (2) · Resistant to Poison Damage (2) · Sanctuary Blocked (2) · Silenced (2)
condition save:
condition dc:
condition2 save:
condition2 dc:
condition3 name:
condition3 save:
condition3 dc:

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