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Drilldown: spells
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spells > action type:
bonus
& damage :
1d10 or
1d4 or
1d6 or
1d8 + 1 or
3d10
& recharge :
Long Rest or
None
Use the filters below to narrow your results.
Alchemist's Fire (Action) (1) ·
Flurry of Blows (1) ·
Flurry of Blows: Push (1) ·
Flurry of Blows: Stagger (1) ·
Flurry of Blows: Topple (1) ·
Frenzied Strike (1) ·
Greataxe Slash (1) ·
Greatsword Slash (1) ·
Healing Incense Aura (1) ·
Healing Word (1) ·
Hex (1) ·
Hex (Charisma) (1) ·
Hex (Constitution) (1) ·
Hex (Dexterity) (1) ·
Hex (Intelligence) (1) ·
Hex (Strength) (1) ·
Hex (Wisdom) (1) ·
Houndmaster's Mark (1) ·
Illuminating Shot (1) ·
Mass Healing Word (1) ·
Overheat (1) ·
Reapply Hex (1) ·
Reapply Hex (Charisma) (1) ·
Reapply Hex (Constitution) (1) ·
Reapply Hex (Dexterity) (1) ·
Reapply Hex (Intelligence) (1) ·
Reapply Hex (Strength) (1) ·
Reapply Hex (Wisdom) (1) ·
Spiritual Weapon: Greataxe (1) ·
Spiritual Weapon: Greatsword (1) ·
Spiritual Weapon: Halberd (1) ·
Spiritual Weapon: Maul (1) ·
Spiritual Weapon: Spear (1) ·
Spiritual Weapon: Trident (1) ·
Unarmed Strike (1) ·
Wild Magic: Bolt of Light (Activate) (1) ·
Wild Magic: Intangible Spirit (Activate) (1) ·
Woad's Ensnaring Strike (1)
Showing below up to 38 results in range #1 to #38.