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Flurry of Blows: Topple
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Description
Punch twice in quick succession and potentially knock the target Prone.Properties
- Cost
- Bonus Action + Ki Point
- Damage:
- Details
- Melee unarmed attack roll
- DEX Save (Weapon action DC)
- Melee: 1.5 m / 5 ft
UnarmedBludgeoning
+ UnarmedBludgeoning
Condition: Prone
Prone
Duration: 1 turn
Weapon action DC Dexterity saving throw
- The affected creature cannot move or take Actions, Bonus Actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Classes:
- Class level 3: Way of the Open Hand
Notes
- The Saving throw for this attack is rolled against the attacker's Weapon action DC given by:
- Weapon action DC = 8 + Proficiency Bonus + Strength or Dexterity modifier
- The Saving throw is rolled when the second punch lands. If it misses, the target cannot be knocked Prone even if the first punch lands.
- This attack is equivalent to two Unarmed Strikes and is affected by everything that applies to normal unarmed attacks.
- This attack does not trigger Extra Attack since it does not use an Action.
- Additional sources of Bonus Action such as Wholeness of Body or Fast Hands may be used to execute this attack multiple times per turn.