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Vampire Bite

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Vampire Bite is a unique action available to Astarion. It can be used without breaking stealth, deals piercing damage, heals Astarion, and increases his abilities while debilitating the target.
  • Origin Astarion gets access to the Vampire Bite action after completing the prologue and waking up on the beach.
  • Companion Astarion gets access to the Vampire Bite action after he is outed as a vampire.

Description

Suck the blood from a living creature to regain hit points. The target takes 2d4PiercingPiercing damage, but not if it is SleepingSleeping[See: Bugs] or you are HidingHiding.

If the target is humanoid, you become HappyHappy and the target becomes BloodlessBloodless.

Biting a creature does not break stealth.

Properties

Cost
Bonus Action
Damage: 2~8
2d4PiercingPiercing (if Astarion is not Hiding)
Healing: 2~8
2d4HealingHealing (if the target is alive and not Gale or Karlach)
Details
Melee: 1.5 m (5 ft) Melee: 1.5 m (5 ft)
Targets: A creature that is not an undead, plant, elemental, ooze, construct, or Petrified Targets: A creature that is not an undead, plant, elemental, ooze, construct, or Petrified
Recharge: Short rest Recharge: Short rest

Technical details

Ico stats.png UID
Target_VampireBite_Astarion
https://bg3.norbyte.dev/search?q=name:Target_VampireBite_Astarion

Condition: Happy

HappyHappy

Duration Icons.png Duration: Until Long rest

How to learn

Used by creatures: Astarion

Notes

  • Attempting to use this action on the following creatures neither heals Astarion nor grants the Happy condition, and also causes an additional effect:
  • Compared to the unique features and abilities of other origin characters, Vampire Bite stands out for its combat potential and extended buff.
  • Companions confront origin Astarion about his vampirism if he uses this action in front of them without having previously revealed his condition to them.
  • Using this ability on companions causes them to lose some approval, unless the player character is dating them.[verify]

Bugs

  • The attack uses the wrong condition (SLEEPING https://bg3.norbyte.dev/search?q=name:SLEEPING rather than SLEEP https://bg3.norbyte.dev/search?q=name:SLEEP) to check if a target is SleepingSleeping, and therefore does not correctly avoid dealing damage to Sleeping targets, unless Astarion is also HidingHiding.