Minor Illusion: Difference between revisions

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| notes = * Lasts 10 turns
| notes = * Lasts 10 turns.
* {{Class|Illusion}}s can cast a special version of Minor Illusion as a [[Bonus Action]].
* {{Class|Illusion}}s can cast a special version of Minor Illusion as a [[Bonus Action]].
* Outside of combat, causes most NPCs to walk towards the illusion and surround it. This can be particularly deadly as a preparation for a first-strike ambush if you lure a number of potential targets into a small area, then hit them all with a [[Fireball]].
* Outside of combat, causes most NPCs to walk towards the illusion and surround it. This can be particularly deadly as a preparation for a first-strike ambush if you lure a number of potential targets into a small area, then hit them all with a [[Fireball]].
* During combat, this causes enemies to turn towards the illusion.
* During combat, this causes enemies to turn towards the illusion.
* Springs traps if cast on top of the [[trap]]
* The illusion activates [[Trap|traps]] if placed on top of them.
* Placed on top of a vent it prevents gas from coming out
* If placed on top of a vent, the illusion prevents gas from coming out, just as if a physical item were placed there.
* Will disappear if you concentrate on another spell, but will not break concentration for existing spells
* The illusion will disappear if the caster starts concentrating on another spell, but casting this will not break concentration for existing spells.
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Latest revision as of 01:36, 17 May 2024

Minor Illusion.webp

Minor Illusion is a cantrip (Illusion). It conjures a simple illusion to distract creatures.

Description

Create an illusion that compels nearby creatures to investigate.

You can remain hidden while casting this spell.

This spell can be cast while you are Silenced Silenced.

Properties

Cost
Action
Details
 Range: 18 m / 60 ft

At higher levels

Casting this spell at a higher level grants no additional benefit.

How to learn

Classes:

Races:

(Character level is the sum of all class levels for a multi-classed character.)

Feats:

Notes

  • Lasts 10 turns.
  • Illusion School Wizards can cast a special version of Minor Illusion as a Bonus Action.
  • Outside of combat, causes most NPCs to walk towards the illusion and surround it. This can be particularly deadly as a preparation for a first-strike ambush if you lure a number of potential targets into a small area, then hit them all with a Fireball.
  • During combat, this causes enemies to turn towards the illusion.
  • The illusion activates traps if placed on top of them.
  • If placed on top of a vent, the illusion prevents gas from coming out, just as if a physical item were placed there.
  • The illusion will disappear if the caster starts concentrating on another spell, but casting this will not break concentration for existing spells.

External Links[edit | edit source]