Animalistic Vitality (Condition): Difference between revisions

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| effects = * Affected entity regains {{DamageText|1d8|Healing}} of health every round when below 60 HP. It also receives an additional {{distance|m=3.5|ft=12}} of movement speed. {{notes}}
| effects = * Affected entity regains {{DamageText|1d8|Healing}} of health every round when below 60 HP. It also receives an additional {{distance|m=3.5|ft=12}} of movement speed. {{notes}}
| icon = Animalistic Vitality Icon.webp
| icon = Animalistic Vitality Icon.webp
| stack id = REGENERATION_SABERTOOTH
| stack priority = 0
| tick type = start
| properties = TickingWithSource, DisableCombatlog, ForceOverhead
| notes = * The in-game description of this ability is inaccurate and the description above has been edited to reflect its actual effect. The original description is: "Affected entity regains {{DamageText|2d8|Healing}} of health every round of combat."
| notes = * The in-game description of this ability is inaccurate and the description above has been edited to reflect its actual effect. The original description is: "Affected entity regains {{DamageText|2d8|Healing}} of health every round of combat."
** The amount healed is actually 1d8 per round.
** The amount healed is actually 1d8 per round.

Latest revision as of 22:33, 13 May 2024

  • Affected entity regains 1d8hit points of health every round when below 60 HP. It also receives an additional 3.5 m / 12 ft of movement speed. [See Notes]

Properties

Loses duration: start of turn

Stack priority: 0

More properties:

Notes

  • The in-game description of this ability is inaccurate and the description above has been edited to reflect its actual effect. The original description is: "Affected entity regains 2d8hit points of health every round of combat."
    • The amount healed is actually 1d8 per round.
    • The healing applies outside of combat as well, even outside of turn-based mode. In real time, the healing will be applied every 6 seconds.
    • The healing doesn't activate unless you have less than 60 HP. At druid level 10 (when the Sabre-Toothed Tiger form receives an HP boost from 63 to 74), this passive will no longer fully heal you.

Sources of Animalistic Vitality