Mage Armour (Condition): Difference between revisions
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(Unifying notes with all sources that change your base AC.) |
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| effects = | | effects = | ||
* Base {{Armour Class}} is 13. | * Base {{Armour Class}} is 13. | ||
| brief = Base [[Armour Class]] is 13 | |||
| stack id = MAGE_ARMOR | |||
| status groups = SG_RemoveOnRespec | |||
| notes = | | notes = | ||
* The normal base {{Armour Class}} is {{Code|10 + [[Dexterity|Dexterity modifier]]}}, while this changes it to {{Code|13 + [[Dexterity|Dexterity modifier]]}}. | * The normal base {{Armour Class}} is {{Code|10 + [[Dexterity|Dexterity modifier]]}}, while this changes it to {{Code|13 + [[Dexterity|Dexterity modifier]]}}. |
Latest revision as of 22:52, 14 May 2024
Notes
- The normal base Armour Class is
10 + Dexterity modifier
, while this changes it to13 + Dexterity modifier
.- You will still get bonuses from other sources that don't change your base armour class like +1 AC robes, Bracers of Defence, , etc.
- Gloves and Helmets marked as , or count as armour, and will prevent Mage Armour from working.
- Mage Armour works while wearing a .
- , , , and all change your base armour class and therefore does not stack.
- If you have multiple of these you will only get the benefit of the one that gives the most Armour Class.
- Mage Armour can work while in
- This effect only works on forms with a base Armour Class of less than 13.
as long as you have no armour equipped in any slot before transforming.
- Mage Armour does not count as wearing armour for things like and . ,