Cargo query

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Showing below up to 26 results in range #101 to #126.

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Skilled Skullduggery (Condition) Skilled Skullduggery

  • While hidden, the number the affected entity needs to roll a Critical Hit while attacking is reduced by 1. This effect can stack.

Sneaking (Condition) Sneaking

  • Hiding in an unobscured area. Will be caught on sight.

Soul Charges (Condition) Soul Charges

  • Raphael has soul(s) to spend on powerful spells.

Spindleweb Fanatic (Condition) Spindleweb Fanatic

Spore Servant (Condition) Spore Servant

Sprouting Necrosis (Condition) Sprouting Necrosis

  • At the end of its turns, Shadow-Cursed Vines will sprout at the affected entity's feet.

Stealthier (Condition) Stealthier

  • As long as affected entity remains obscured, it has a +3 bonus to Stealth Checks.

Steeped in Bliss (Condition) Steeped in Bliss

Stench (Condition) Stench

  • Affected entity smells really bad.

Sussur Flower Antimagic Field (Condition) Sussur Flower Antimagic Field

  • A sussur tree flower is draining the character of its magical energy, preventing it from casting spells.

Temporarily Hostile (Condition) Temporarily Hostile

  • If you knock out this entity or flee from combat it may harbour some resentment towards you, but will not remain hostile.

The Wasting Quiet (Aura) (Condition) The Wasting Quiet

  • Any creatures within this miasma of childlike terror are Silenced Silenced and take 3d8Damage TypesNecrotic damage every time they enter or start their turn inside.

Threatened (Condition) Threatened

Treading Twilight (Condition) Treading Twilight

  • While remaining obscured, affected entity has a +1 bonus to Armour Class Armour Class.

Umbral Tremor (Condition) Umbral Tremor

  • The Umbral Tremor is about to open - unleashing the Nightsinger's fell hordes.

Unmovable (Condition) Unmovable

  • While concentrating on a spell, you can't be knocked Prone Prone or moved against your will.

Venomous Revenge (Condition) Venomous Revenge

  • Affected entity has been recently healed, and its weapon attacks deal an additional 1d6Damage TypesPoison.

Wall of Fire (Condition) Wall of Fire

  • A blazing wall of fire that deals 5d8Damage TypesFire to anyone within 3 m / 10 ft.

Wall of Fire: Aura (Condition) Wall of Fire: Aura

  • Engulfed in a wall of blazings flames. The affected entity takes 5d8 + 1d8 per additional Spell LevelDamage TypesFire damage per turn it stays within 3 m / 10 ft of the fire.

Water Layer Protection (Condition) Water Layer Protection

Weapon Dropped! (Condition) Weapon Dropped!

  • An enemy has made you drop your weapon to the ground.

Weapon Stolen! (Condition) Weapon Stolen!

  • An enemy has taken your weapon.

Wet (Condition) Wet

Witch Bolt (Condition) Witch Bolt

  • The spellcaster can use an Action each turn to activate the arc linking it to this creature to automatically deal 1d12Damage TypesLightning damage.

Within the Mind Sanctuary (Condition) Within the Mind Sanctuary

  • Affected entity can take actions and bonus actions interchangeably, as long as it stays within the mind sanctuary.
  • After using both action and bonus action, this condition ends and you gain the Mind Sanctuary: Depleted Mind Sanctuary: Depleted condition.

Wyvern Toxin (Condition) Wyvern Toxin

  • Affected entity takes 1d8Damage TypesPoison damage at the end of its next turn.

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