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Showing below up to 50 results in range #1 to #50.

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{{{page}}} [[{{{page}}}|Absorbed Essence: Illasera]]

{{{page}}} [[{{{page}}}|Absorbed Essence: Sendai]]

{{{page}}} [[{{{page}}}|Aid]]

  • Hit point maximum increased by 5hit points.
  • Hit point maximum increases by a further 5hit points for every Spell Slot Level above 2 used.

{{{page}}} [[{{{page}}}|Arcane Ward]]

  • Your Arcane Ward blocks damage equal to its charges and then loses 1 charge. Casting Abjuration spells will add charges equal to the level of the spell.

{{{page}}} [[{{{page}}}|Armour of Agathys]]

Gained x Temporary Hit Points. If hit with a melee attack, the attacker takes x Cold damage and this effect ends.

{{{page}}} [[{{{page}}}|Aspect of the Elk]]

  • Movement Speed increased by +1.5 m / 5 ft, as long as the affected entity stays near the barbarian.

{{{page}}} [[{{{page}}}|Aspect of the Elk Aura]]

  • Affected entity and nearby allies have a +1.5 m / 5 ft bonus to Movement Speed.

{{{page}}} [[{{{page}}}|Aspect of the Wolf]]

{{{page}}} [[{{{page}}}|Aspect of the Wolf Aura]]

{{{page}}} [[{{{page}}}|Aura of Hate]]

  • The Paladin and all nearby fiends and undead deal additional damage with melee weapons, equal to the Charisma modifier of the Paladin.

{{{page}}} [[{{{page}}}|Aura of Terror]]

  • Bane's oppressive aura gives the affected entity Disadvantage Icon.png Disadvantage on attack rolls and Saving throws while within 3 m / 10 ft of the spellcaster.

{{{page}}} [[{{{page}}}|Avatar of Tyranny]]

{{{page}}} [[{{{page}}}|Barkskin]]

{{{page}}} [[{{{page}}}|Beacon of Hope]]

{{{page}}} [[{{{page}}}|Bear's Endurance]]

{{{page}}} [[{{{page}}}|Bend Luck: Ability Check Bonus]]

  • Wild magic has twisted the affected entity's fate. It gained a D4 Physical.png+1d4 bonus to D20.png Ability Checks.

{{{page}}} [[{{{page}}}|Bend Luck: Ability Check Penalty]]

  • Wild magic has twisted the affected entity's fate. It gained a D4 Physical.png-1d4 penalty to D20.png Ability Checks.

{{{page}}} [[{{{page}}}|Bless]]

{{{page}}} [[{{{page}}}|Blessing of the Trickster]]

Has Advantage Icon.png Advantage on Stealth Checks.

{{{page}}} [[{{{page}}}|Blink]]

  • While in the Ethereal Plane, the entity can't move or interact with anything in the world. It can only choose to teleport up to 6 m / 20 ft. When combat ends, so does this effect.

Grants:

{{{page}}} [[{{{page}}}|Blinked to the Ethereal Plane]]

  • Affected entity is in the Ethereal Plane, where it can't be harmed, seen, or affected.
  • While in the Ethereal Plane, the entity can't move or interact with anything in the world. It can choose to teleport up to 6m / 20ft.
  • At the end of each turn, there is a chance it reappears in the Material Plane. When combat ends, so does this effect.

{{{page}}} [[{{{page}}}|Blurred]]

  • Attackers have Disadvantage Icon.png Disadvantage on Attack rolls against this creature, unless they do not rely on sight or can see through illusions.

{{{page}}} [[{{{page}}}|Bolstering Magic: Boon]]

{{{page}}} [[{{{page}}}|Brand of the Silverlight]]

  • This creature's weapon attacks deal an additional 5d8Damage TypesRadiant damage.

{{{page}}} [[{{{page}}}|Bull's Strength]]

{{{page}}} [[{{{page}}}|Channel Divinity: Cloak of Shadows]]

  • Has Advantage Icon.png Advantage on Attack rolls and imposes Disadvantage Icon.png Disadvantage on enemy Attack Rolls.
  • Invisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage.

{{{page}}} [[{{{page}}}|Cloak of Shadows]]

{{{page}}} [[{{{page}}}|Continual Flame]]

  • Enveloped in flames that produce no heat and never seem to die out.
  • Identical to the effect of Light Light

{{{page}}} [[{{{page}}}|Countercharm]]

{{{page}}} [[{{{page}}}|Darkvision]]

  • Can see in the dark out to the range of 12 m / 40 ft.

{{{page}}} [[{{{page}}}|Darkvision]]

  • Can see in the dark out to the range of 24 m / 80 ft.

{{{page}}} [[{{{page}}}|Defensive Flourish]]

{{{page}}} [[{{{page}}}|Detect Thoughts]]

  • Can read the thoughts of certain creatures while talking to them.

{{{page}}} [[{{{page}}}|Detecting Presence]]

{{{page}}} [[{{{page}}}|Disguise Self]]

  • Appearance is entirely changed.

{{{page}}} [[{{{page}}}|Divine Favour]]

  • Your weapons deal an additional 1d4Damage TypesRadiant damage.

{{{page}}} [[{{{page}}}|Divine Sense]]

{{{page}}} [[{{{page}}}|Eagle's Splendour]]

{{{page}}} [[{{{page}}}|Elemental Affinity: Acid Resistance]]

{{{page}}} [[{{{page}}}|Elemental Affinity: Cold Resistance]]

{{{page}}} [[{{{page}}}|Elemental Affinity: Fire Resistance]]

{{{page}}} [[{{{page}}}|Elemental Affinity: Lightning Resistance]]

{{{page}}} [[{{{page}}}|Elemental Affinity: Poison Resistance]]

{{{page}}} [[{{{page}}}|Elemental Weapon: Acid]]

{{{page}}} [[{{{page}}}|Elemental Weapon: Cold]]

{{{page}}} [[{{{page}}}|Elemental Weapon: Fire]]

{{{page}}} [[{{{page}}}|Elemental Weapon: Lightning]]

{{{page}}} [[{{{page}}}|Elemental Weapon: Thunder]]

{{{page}}} [[{{{page}}}|Elixir of Barkskin]]

{{{page}}} [[{{{page}}}|Elixir of Darkvision]]

  • Can see in the dark up to 12 m / 40 ft.

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