Cargo query
Showing below up to 50 results in range #91 to #140.
[[{{{page}}}|Aura of Protection]]
- Has a +Charisma modifier bonus on Saving Throws.
[[{{{page}}}|Aura of Protection]]
- The paladin and any nearby allies have a +Charisma modifier bonus on Saving Throws.
- Bane's oppressive aura gives the affected entity Disadvantage on attack rolls and Saving throws while within 3 m / 10 ft of the spellcaster.
- Nearby enemies have Disadvantage on Attack rolls and Saving throws.
- Creatures that can't be are immune to this aura.
[[{{{page}}}|Aura of Vile Oblivion]]
- All nearby light sources get extinguished when the Wraith is nearby.
[[{{{page}}}|Aura of Warding]]
- The paladin and any nearby allies have Resistance to damage from spells.
[[{{{page}}}|Aura of Warding]]
- Resistant to damage from spells within 3 m / 10 ft of the spellcaster.
[[{{{page}}}|Avatar of BOOOAL]]
- The sight of a kuo-toa servant dying fills BOOOAL with bloodlust. It regains 3d6hit points when it kills a creature and can attack three times.
[[{{{page}}}|Avatar of Tyranny]]
- Bane has come to Gortash's aid! Gortash has 150 temporary hit points, Advantage on Strength checks and Strength saving throws... And now has fearsome new powers!
- Affected entity gains an extra 1d4Physical damage to weapon attacks and Immunity to Thunder, Fire, and Force damage.
[[{{{page}}}|Aversion of Fire]]
- Recently suffered Fire damage. Has Disadvantage on Attack Rolls and Ability Checks.
[[{{{page}}}|Baleful Knowledge]]
- Dark whispers pervade the creature's mind. Disadvantage on Wisdom Checks.
- Has a -1d4 penalty to Attack rolls and Saving throws.
[[{{{page}}}|Bane's Brutality]]
- Affected entity gains +1 to its Strength ability. This effect can stack.
- Affected entity has a -1d4 penalty to Saving throws against it's attacker's next spell.
- Incapacitated
- Can't be targeted
- Can't move or take Actions, Bonus Actions, or Reactions
[[{{{page}}}|Bardic Inspiration]]
- Can use Bardic Inspiration to add a +1d6 bonus to the next Attack roll, Ability check, or Saving throw.
- Bonus depends on originating Bard's level
Grants:
- +1d6 bonus to the next Ability check. (Toggleable Passive Feature):
- +1d6 bonus to the next Saving throw. (Reaction):
- +1d6 bonus to the next Attack roll. (Reaction):
- Armour Class increased to 16.
- Has Advantage on Wisdom and Death Saving throws.
- Regains the maximum possible Hit Points when healed.
[[{{{page}}}|Bear's Endurance]]
- Has Advantage on Constitution Checks.
- Gain 7 Temporary Hit Points.
[[{{{page}}}|Beckoning Darkness]]
- Haunted by darkness.
- Affected entity takes 2d8Necrotic damage if it enters or starts its turn in a Lightly or Heavily Obscured area.
- Affected entity can't control its actions and wanders around without direction.
- This creature has been charmed by Raphael and cannot target him with attacks or spells.
[[{{{page}}}|Bend Luck: Ability Check Bonus]]
- Wild magic has twisted the affected entity's fate. It gained a +1d4 bonus to Ability Checks.
[[{{{page}}}|Bend Luck: Ability Check Penalty]]
- Wild magic has twisted the affected entity's fate. It gained a -1d4 penalty to Ability Checks.
[[{{{page}}}|Benign Transposition: Spent]]
- Affected entity has used its feature for the day. To replenish this feature, the entity must cast a Conjuration spell of Level 1 or higher.
- A frenetic rage racks the affected entity's flesh. Its Multiattacks each deal an additional 1d8Bludgeoning damage and knocks targets
- It also gains Resistance to Slashing, Piercing, and Bludgeoning damage, and has Advantage on Strength Checks and Saving Throws.
- This frenzy ends if the affected entity regains all its hit points.
- If you don't kill another creature before the end of your next turn, you will die instantly.
[[{{{page}}}|Bhaal's Murderous Mark]]
- Affected entity's death grants a +1 Armour Class bonus to the Slayer.
[[{{{page}}}|Bhaalist Ritual Target]]
- As part of the challenge to enter the temple, the affected entity has become the target of a chanting cultist, the Farslayer, who can cast once its profane ritual ends. Exiting the Farslayer's chanting range of 55 m / 183 ft makes you invulnerable to the effect. Slaying the Farslayer stops the ritual and wins the conflict.
[[{{{page}}}|Bhaalspawn Essence: Amelyssan]]
- When Amelyssan's ghost dies, Sarevoks attacks will heal him for 2d12hit points
[[{{{page}}}|Bhaalspawn Essence: Illasera]]
- When Illasera's ghost dies, Sarevok will be permanently and will be unaffected by , , or any attempts to reduce his movement speed.
[[{{{page}}}|Bhaalspawn Essence: Sendai]]
- When Sendai's ghost dies, Sarevok will have his Armour Class increased by 6.
- Pigs are smart and pigs are fun - that's why Dolly made you one!
- The black hole pulls nearby creatures and deals 7~34Force damage. The nearby area is Difficult Terrain and can creatures within it.
- Intelligence saving throw
[[{{{page}}}|Black Tentacles]]
- Attack Rolls against the affected entity have Advantage, while the entity's Attack Rolls and Dexterity Saving Throws have Disadvantage
- Thisobald has overindulged in his own brew. He has a -5 penalty to Armour Class and is Vulnerable to Slashing, Piercing, Bludgeoning and Thunder Damage.
- Prone
- Unconscious
- Creatures that approach the barrier are slit and sliced and cut and carved like so much meat on a blood-grouted block.
- Affected entities take 6d10Slashing damage per turn.
- Affected entities can make a DC 15 Dexterity saving throw on the initial application to halve the damage.
- Affected entities can make a Dexterity saving throw equal or higher to the caster's Spell Save DC on subsequent applications to halve the damage.
- Has Resistance against Bludgeoning, Piercing, and Slashing damage.
[[{{{page}}}|Blazing Retaliation]]
- Affected entity has a +1 bonus to Armour Class
- Creature takes 2Slashing damage at the start of each turn and has Disadvantage on Constitution Saving throws.
- Removed by healing.
- Gains a +1d4 bonus to Attack rolls and Saving throws.
[[{{{page}}}|Blessing of Selûne]]
- Selûne's radiance protects you against the lesser effects of the shadow curse. But beware - even Her light cannot guard against the darkest shadows.
- Permits safe passage through some of the Shadow-Cursed Lands without a light source.
- Resistant to Necrotic damage.
[[{{{page}}}|Blessing of the Trickster]]
Has Advantage on Stealth Checks.
- Ranged attacks and spells have a range of 3 m / 10 ft and Attack Rolls suffer Disadvantage.
- Attack Rolls against Blinded creatures have Advantage.
- At the end of each turn, there is a chance the affected entity gets , where it can't be harmed, seen or affected.
- While in the Ethereal Plane, the entity can't move or interact with anything in the world. It can only choose to teleport up to 6 m / 20 ft. When combat ends, so does this effect.
Grants:
[[{{{page}}}|Blinked to the Ethereal Plane]]
- Affected entity is in the Ethereal Plane, where it can't be harmed, seen, or affected.
- While in the Ethereal Plane, the entity can't move or interact with anything in the world. It can choose to teleport up to 6m / 20ft.
- At the end of each turn, there is a chance it reappears in the Material Plane. When combat ends, so does this effect.
- Affected entity has a +1d6 bonus to Attack Rolls, Ability Checks, and Saving throws until the next Long Rest.
- Restrained due to sickness and bloat.
[[{{{page}}}|Blocked by Bhaalist Mischief]]
- This door cannot be opened until the Farslayer is defeated.
[[{{{page}}}|Blood-draw Sickness]]
- Nothing is ever free - until the next long rest the affected entity has a -1 to all dice rolls.
{{#cargo_query: default=<tr><td colspan="2" style="text-align: center;">''None''</td></tr> |fields=name, icon, effects |format=template |named args=yes |offset=90 |tables=conditions |template=ConditionsTableRow }}