Protection from Evil and Good: Difference between revisions

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| school = Abjuration
| school = Abjuration
| ritual =
| ritual =
| classes = Cleric, Warlock, Wizard, Paladin, Oath of Devotion, Arcane Trickster, Eldritch Knight
| classes = Cleric, Warlock, Wizard, Paladin
| class learns at level 1 = Cleric, Warlock, Wizard
| class learns at level 1 = Cleric, Warlock, Wizard
| class learns at level 2 = Paladin
| class learns at level 2 = Paladin
| class learns at level 3 = Oath of Devotion, Arcane Trickster, Eldritch Knight
| class learns at level 3 = Oath of Devotion:Oath Spell, Arcane Trickster, Eldritch Knight
| races =
| races =
| race learns at level 1 =
| race learns at level 1 =
| race learns at level 2 =
| race learns at level 2 =
| other ways to learn = * Granted to [[Ranger]]s who pick {{SAI|Keeper of the Veil}} as their Favoured Enemy at level 1. {{Recharge|Long Rest}}
| granted by feats = Magic Initiate: Wizard,  Magic Initiate: Warlock
| granted by feats = Magic Initiate: Wizard,  Magic Initiate: Warlock
| granted by items = The Ever-Seeing Eye
| granted by items = The Ever-Seeing Eye:Short Rest
| summary = This spell allows spellcasters to surround themselves with magical protection against Aberrations, Celestials, Elementals, Fey, Fiends, and Undead.
| summary = This spell allows spellcasters to surround themselves with magical protection against Aberrations, Celestials, Elementals, Fey, Fiends, and Undead.
| description = Protect an ally against the attacks and powers of [[List of Creature_ Types#Aberration|Aberrations]], [[List of Creature_ Types#Celestial|Celestials]], [[List of Creature_ Types#Elemental|Elementals]], [[List of Creature_ Types#Fey|Fey]], [[List of Creature_ Types#Fiend|Fiends]], and [[List of Creature_ Types#Undead|Undead]].
| description = Protect an ally against the attacks and powers of [[List of Creature_ Types#Aberration|Aberrations]], [[List of Creature_ Types#Celestial|Celestials]], [[List of Creature_ Types#Elemental|Elementals]], [[List of Creature_ Types#Fey|Fey]], [[List of Creature_ Types#Fiend|Fiends]], and [[List of Creature_ Types#Undead|Undead]].


The targets can't be {{Cond|Charmed}}, {{Cond|Frightened}}, or possessed by them, and when these creatures attack it, they have {{Disadvantage}}.
The targets can't be {{Cond|Charmed}}, {{Cond|Frightened}}, or possessed by them, and when these creatures attack it, they have {{Disadvantage}}.
| action type = action
| cost = action, spell1
| attack roll =
| attack roll =
| damage =
| damage =
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| area condition 4 =
| area condition 4 =
| higher levels =
| higher levels =
| notes = * Granted to [[Ranger]]s who pick {{SAI|Keeper of the Veil}} as their Favoured Enemy at level 1. {{Recharge|Long Rest}}
| notes =  
 
| video = Protection from Evil and Good Visuals.mp4
| video = Protection from Evil and Good Visuals.mp4
}}
}}
== External Links ==
== External Links ==
* {{FRWiki|Protection from evil and good|long}}
* {{FRWiki|Protection from evil and good|long}}

Revision as of 09:14, 27 November 2023

Template:Up to date

Protection from Evil and Good.webp

Protection from Evil and Good is a level 1 abjuration spell. This spell allows spellcasters to surround themselves with magical protection against Aberrations, Celestials, Elementals, Fey, Fiends, and Undead.

Description

Protect an ally against the attacks and powers of Aberrations, Celestials, Elementals, Fey, Fiends, and Undead.

The targets can't be Charmed Charmed, Frightened Frightened, or possessed by them, and when these creatures attack it, they have Disadvantage Icon.png Disadvantage.

Properties

Cost
Action + Level 1 Spell Slot
Details
 Melee: 1.5 m / 5  ft
Concentration Concentration

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Protection from Evil and Good

Protection from Evil and Good Protection from Evil and Good

Duration: Until Long rest

The target is protected against Aberrations, Celestials, Elementals, Fey, Fiends, and Undead. These creatures have Disadvantage Icon.png Disadvantage on Attack rolls against the target, and the target can't be Charmed, Frightened, or possessed by them[See Notes].

How to learn

Classes:

Feats:

Granted by the following items:

Other ways to learn:

Visuals

External Links