List of sources of critical hit threshold reduction: Difference between revisions
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m (→Guaranteed Critical Hits: Link fix for Scarlet Remittance) |
(→Reducing the threshold for Critical Hits: Added condition for reduced critical in italics for Duellist's Prerogative, similar to other items in this list) |
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*{{MdRarityItem|The Dead Shot}} | *{{MdRarityItem|The Dead Shot}} | ||
*{{MdRarityItem|Knife of the Undermountain King}} | *{{MdRarityItem|Knife of the Undermountain King}} | ||
*{{MdRarityItem|Duellist's Prerogative}} | *{{MdRarityItem|Duellist's Prerogative}} ''(while off-hand is empty)'' | ||
==== Cloaks ==== | ==== Cloaks ==== |
Revision as of 02:00, 12 December 2023
Normally only dice rolls of 20 are a Critical Hit. The following is a list of ways to make critical hits more likely.
Increasing the likelihood of Critical Hits
- Attacking with Advantage almost doubles the likelihood of rolling a critical[1]
- Similarly, any effect that triggers a re-roll of an attack die will increase the likelihood of landing a critical hit, including:
Reducing the threshold for Critical Hits
These effects reduce the threshold required for a critical hit by 1.
Equipment
Weapons
- Unseen Menace (while the weapon is )
- Bloodthirst
- The Dead Shot
- Knife of the Undermountain King
- Duellist's Prerogative (while off-hand is empty)
Cloaks
- Shade-Slayer Cloak (while )
Armour and headgear
- Covert Cowl (while Obscured)
- Dark Justiciar Helmet (while Obscured)
- Sarevok's Horned Helmet
Consumables
Class features
Feats
- (attacks with spells only)
Guaranteed Critical Hits
There are also several ways to guarantee a critical hit.
- By applying (e.g. from any of , ) (attacks must be made from within
Melee: 1.5 m / 5 ft
- Long Rest) (once per
- Killer's Sweetheart (once per Long Rest after killing a creature)
- creatures) (against
- Long Rest after consuming the +3 bonus from ) (once per
- By applying (e.g. from any of , ) (attacks must be made from within
Melee: 1.5 m / 5 ft