Channel Divinity: Cloak of Shadows (Condition): Difference between revisions
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(Effect of cleric's cloak of shadows is distinct from the monk version) |
NatternAlt (talk | contribs) (Added properties (using bot)) |
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{{Hatnote|For the similar effect granted by the {{Class|Way of Shadow}} | {{Hatnote|For the similar effect granted by the {{Class|Way of Shadow}} action {{SAI|Cloak of Shadows}}, see {{Cond|Cloak of Shadows}}.}} | ||
{{ConditionPage | {{ConditionPage | ||
| effects = | | effects = | ||
* Has {{Advantage}} on {{Attack Roll}}s and imposes {{Disadvantage}} on enemy Attack Rolls. | * Has {{Advantage}} on {{Attack Roll}}s and imposes {{Disadvantage}} on enemy Attack Rolls. | ||
* Invisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage. | * Invisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage. | ||
| stack id =INVISIBILITY | |||
| stack priority =2 | |||
| status groups =SG_Invisible, SG_RemoveOnRespec | |||
| tick type =end turn | |||
| properties =UnavailableInActiveRoll, ExcludeFromPortraitRendering | |||
| notes = * This condition differs from the similarly named {{Cond|Cloak of Shadows}} since it is not lost when entering a {{Cond|Clear Area}}. | |||
}} | }} |
Latest revision as of 19:37, 3 February 2024
- Has Advantage on Attack rolls and imposes Disadvantage on enemy Attack Rolls.
- Invisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage.
Properties
INVISIBILITY
SG_Invisible, SG_RemoveOnRespec
:: end of turn
: 2 :
Notes
- This condition differs from the similarly named since it is not lost when entering a .
Conditions with the same stack ID
Conditions with the stack ID INVISIBILITY
, only one of these can be applied at the same time:
Condition | Effects |
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Invisibility ends early if the invisible entity moves, attacks, casts another spell, takes an action, or takes damage. |
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Invisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage. |
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Invisibility ends early if the invisible entity moves, attacks, casts another spell, takes an action, or takes damage. Note: flying (as a partial-illithid) will not remove invisibility. |
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