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Elixir of Barkskin (Condition): Difference between revisions

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{{ConditionPage
{{ConditionPage
| icon = Elixir of Barkskin Item Icon.png
| effects =
| effects =
* [[Armour Class]] increased to 16.
* {{Armour Class}} increased to 16.
| stack id = ALCH_ELIXIR
| status groups = SG_RemoveOnRespec
| stack type = overwrite
| notes = Functionally identical to the {{Cond|Barkskin}} condition, gained by the spell of the same name but does not require {{Concentration}}.
 
}}
}}
== Trivia and Notes ==
*Inherited from drinking an {{SmIconLink|Elixir of Barkskin Icon.png|Elixir of Barkskin}}.
*Functionally identical to the [[Barkskin (Condition)|Barkskin]] Condition, gained by the spell of the same name.

Latest revision as of 18:44, 3 February 2024

Properties

Stack ID Stack ID: ALCH_ELIXIR

Status groups Status groups: SG_RemoveOnRespec

If already applied If already applied: replace current

Notes

Functionally identical to the Barkskin Barkskin condition, gained by the spell of the same name but does not require Concentration Concentration.

Conditions with the same stack ID

Conditions with the stack ID ALCH_ELIXIR, only one of these can be applied at the same time:

Condition Effects

Acid Resistance (Condition) Acid Resistance

Cold Resistance (Condition) Cold Resistance

Elixir of Arcane Cultivation (Condition) Elixir of Arcane Cultivation

  • Has an additional Level 1 Spell Slot.

Elixir of Barkskin (Condition) Elixir of Barkskin

Elixir of Battlemage's Power (Condition) Elixir of Battlemage's Power

  • Affected entity has Arcane Acuity Arcane Acuity until its next Long Rest. Replaces effects from other elixirs when drunk.
    • Gain Arcane Acuity for Duration: 3 turns.
    • Arcane Acuity cannot go below Duration: 3 turns.

Elixir of Bloodlust (Condition) Elixir of Bloodlust

  • Affected entity has entered a murderous state of bloodlust. Once per turn, when it kills an enemy, it gains HP Icon.png 5 temporary hit points and an Action.

Elixir of Cloud Giant Strength (Condition) Elixir of Cloud Giant Strength

Elixir of Darkvision (Condition) Elixir of Darkvision

  • Can see in the dark up to 12 m / 40 ft.

Elixir of Heroism (Condition) Elixir of Heroism

Elixir of Hill Giant Strength (Condition) Elixir of Hill Giant Strength

Elixir of Peerless Focus (Condition) Elixir of Peerless Focus

Elixir of The Colossus (Condition) Elixir of The Colossus

Elixir of Viciousness (Condition) Elixir of Viciousness

  • The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack. Replaces effects from other elixirs when drunk.

Elixir of Vigilance (Condition) Elixir of Vigilance

  • Affected entity has a +5 bonus to initiative and can't be Surprised Surprised. Replaces effects from other elixirs when drunk.

Fire Resistance (Condition) Fire Resistance

Force Resistance (Condition) Force Resistance

Greater Elixir of Arcane Cultivation (Condition) Greater Elixir of Arcane Cultivation

  • Has an additional Level 2 Spell Slot.

Lightning Resistance (Condition) Lightning Resistance

Necrotic Resistance (Condition) Necrotic Resistance

Poison Resistance (Condition) Poison Resistance

Psionic Weakening (Condition) Psionic Weakening

  • Affected entity has Disadvantage Icon.png Disadvantage on Constitution, Wisdom and Intelligence Saving throws. Replaces effects from other elixirs when drunk.

Psychic Resistance (Condition) Psychic Resistance

Radiant Resistance (Condition) Radiant Resistance

Resistant to Necrotic Damage (Condition) Resistant to Necrotic Damage

  • Necrotic damage against this entity is halved.

Resistant to Radiant Damage (Condition) Resistant to Radiant Damage

  • Radiant damage against this entity is halved.

Superior Elixir of Arcane Cultivation (Condition) Superior Elixir of Arcane Cultivation

Supreme Elixir of Arcane Cultivation (Condition) Supreme Elixir of Arcane Cultivation

  • Has an additional Level 4 spell slot. Replaces effects from other elixirs when drunk.

Thunder Resistance (Condition) Thunder Resistance

Sources of Elixir of Barkskin