Ray of Sickness: Difference between revisions

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{{ up to date | 2023-10-10 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{SpellPage
{{SpellPage
| name = Ray of Sickness
| name = Ray of Sickness
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| damage modifier =
| damage modifier =
| damage type = Poison
| damage type = Poison
| damage save =
| damage save =  
| damage save effect = negate
| damage save effect = negate
| damage per =
| damage per =
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| extra damage per =
| extra damage per =
| concentration =
| concentration =
| save = CON
| range = ranged
| range = ranged
| range m =
| range m =
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| condition = Poisoned
| condition = Poisoned
| condition duration = 2
| condition duration = 2
| condition save = Constitution
| condition save = CON
| area =
| area =
| area category =
| area category =
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* {{FRWiki|Ray of sickness|long}}
* {{FRWiki|Ray of sickness|long}}
[[Category:Poison Damage]]
[[Category:Poison Damage]]
[[Category:Sources of Poison damage]]

Latest revision as of 16:40, 9 March 2024

Ray of Sickness.webp

Ray of Sickness is a level 1 necromancy spell. This spell allows spellcasters to hit enemies with a ray of nauseating energy that deals Damage TypesPoison damage, and potentially Poisons them.

Description

Possibly Poisons Poisons the target.

Properties

Cost
Action + Level 1 Spell Slot
Damage
D8 Poison.png 2d8 (2~16) Damage TypesPoison damage
Details
Attack roll
CON Save
 Range: 18 m / 60 ft

At higher levels

Upcast: Casting this spell at a higher level deals an extra 1d8Damage TypesPoison damage for each Spell Slot Level above 1st.

Condition: Poisoned

How to learn

Classes:

Feats:

Granted by the following items:

Other ways to learn:

Visuals

External Links[edit | edit source]