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Chilled (Condition): Difference between revisions

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{{ConditionPage
{{ConditionPage
| effects =
| effects =
* Affected entity is [[Vulnerable]] to {{DamageType|Cold}} damage and [[Resistant]] to {{DamageType|Fire}} damage.
* Affected entity is [[vulnerable]] to {{DamageType|Cold}} damage and [[resistant]] to {{DamageType|Fire}} damage.
* Applying {{Cond|Wet}} to a chilled entity will make it {{Cond|Frozen}} for {{duration|1}}.
| stack id =
CHILLED
| status groups =
SG_Surface
| properties =
InitiateCombat, DisableCombatlog, DisableOverhead
| notes =
* The order of application of conditions matters. Chilling an already wet target will not freeze it. It must be chilled and then wet.
}}
}}


{{ up to date | 2023-09-07}} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{inflicts|Frozen|cond}}
 
==Items that Apply Chilled==
*Equipment:
**{{SmIconLink|Mourning Frost Icon.png|Mourning Frost}}: Dealing {{DamageColor|Cold|Cold}} damage with a spell possibly inflicts {{SmIconLink|Chilled Condition Icon.webp|Chilled (Condition)|Chilled}} upon the target.
**{{SmIconLink|Dagger PlusTwo Icon.png|Cold Snap}}: When a creature misses you with an attack, it must succeed a DC 13 [[Constitution]] Saving Throw or be {{SmIconLink|Chilled Condition Icon.webp|Chilled (Condition)|Chilled}} for 2 turns.
**{{SmIconLink|Flail of Ages Icon.png|Flail of Ages}}: Depending on what kind of damage this weapon does, it also inflicts: [[Acid (Condition)]], {{SmIconLink|Chilled Condition Icon.webp|Chilled (Condition)|Chilled}}, or [[Burning  (Condition)]].

Revision as of 16:49, 9 March 2024

Properties

Stack ID Stack ID: CHILLED

Status groups Status groups: SG_Surface

More properties More properties:

Notes

  • The order of application of conditions matters. Chilling an already wet target will not freeze it. It must be chilled and then wet.

Conditions with the same stack ID

Conditions with the stack ID CHILLED, only one of these can be applied at the same time:

Condition Effects

Chilled (Condition) Chilled

Sources of Chilled