Qu'th: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
(Created page with "{{Character info|name=Ardent Qu'th|image=350px|imagename=|image2=|imagename2=|level=5|STR=10|DEX=14|CON=16|INT=16|WIS=14|CHA=10|race=Githyanki|type=humanoid|HP=28; 36{{Tactician}}|AC=12|size=Medium|weight=75kg / 150lbs|proficiency=3|initiative=2|passive={{PAS|Opportunity Attack}}{{PAS|Extra Attack}}{{PAS|Psionic Empowerment|t=1}}{{PAS|Potent Cantrip|t=1}}|location=Crèche Y'llek {{coords|1347|-661}}|con save=y|int save=y|wis save=y}}'''Arden...")
 
mNo edit summary
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Character info|name=Ardent Qu'th|image=[[File:Ardent Qu'th.PNG|350px]]|imagename=|image2=|imagename2=|level=5|STR=10|DEX=14|CON=16|INT=16|WIS=14|CHA=10|race=Githyanki|type=humanoid|HP=28; 36{{Tactician}}|AC=12|size=Medium|weight=75kg / 150lbs|proficiency=3|initiative=2|passive={{PAS|Opportunity Attack}}{{PAS|Extra Attack}}{{PAS|Psionic Empowerment|t=1}}{{PAS|Potent Cantrip|t=1}}|location=[[Crèche Y'llek]] {{coords|1347|-661}}|con save=y|int save=y|wis save=y}}'''Ardent Qu'th''' is a [[githyanki ardent]] found in [[Act One]]. He is a member of [[Inquisitor W'wargaz|Inquisitor W'wargaz's]] retinue.
==Interactions==
Qu'th stands stoically alongside W'wargaz in the Inquisitor's Chamber of [[Crèche Y'llek]]. He is mildly impressed by the party's ability to earn an audience with the inquisitor.


He will become hostile to the player if they refuse to hand over the [[Mysterious Artefact]], or if they progress far enough in [[The Githyanki Warrior]].
{{Infobox character
==Attacks and abilities==
| name = Ardent Qu'th
{{Feature box|name=Main Hand Attack|* Uses {{RarityItem|Githyanki Shortsword}}.
| image = Ardent Qu'th.PNG
| voice = Richard Booth
| race = [[Githyanki]]
| level = 5


* Can use [[weapon actions]].
| modules =
{{Infobox statistics
| child = yes
| size = Medium
| type = humanoid
| armour_class = 12
| hit_points = 28
| hit_points_tactician = 36
| weight_kg = 75
| weight_lb = 150
| hiddenlevel = 5
| str = 10
| dex = 14
| con = 16
| int = 16
| wis = 14
| cha = 10
| con_save_proficiency = y
| int_save_proficiency = y
| wis_save_proficiency = y
| feature1_name = Opportunity Attack
| feature1_description = Automatically attack an enemy moving out of your reach.
| feature2_name = Extra Attack
| feature2_description = Make an additional free attack after making an unarmed or weapon attack.
| feature3_name = Psionic Empowerment
| feature3_description = Deal +1d6 Psychic damage.
| feature3_mode = Tactician
| feature4_name = Potent Cantrip
| feature4_description = Cantrips still do half damage when an enemy succeeds a Saving Throw.
| feature4_mode = Tactician
}}
}}
'''Ardent Qu'th''' is a [[githyanki ardent]] found in [[Act One]]. He is a member of [[Inquisitor W'wargaz|Inquisitor W'wargaz's]] retinue.


{{Attack Roll}}
==Involvement==
Qu'th stands stoically alongside W'wargaz in the Inquisitor's Chamber of [[Crèche Y'llek]]. He is mildly impressed by the party's ability to earn an audience with the inquisitor.


{{Action}}}}{{Feature box|name=Psychic Rend|Reach into an enemy's mind and tear it to pieces.
He will become hostile to the player if they refuse to hand over the [[Mysterious Artefact]], or if they progress far enough in [[The Githyanki Warrior]].


{{DamageInfo|2d8+3|Psychic}}
==Attacks and abilities==
 
{{Feature box|Main Hand Attack}}
{{Cond|Psychic Rend}} - 3 turns.
 
{{Saving throw|INT}}


{{Range|m=18|ft=60}}
{{Feature box|Psychic Rend}}


{{Action}}}}
==Notable loot==
*{{MdRarityItem|Diadem of Arcane Synergy}}
{{NavRosymornMonastery}}
{{NavRosymornMonastery}}

Revision as of 09:40, 29 April 2024

Ardent Qu'th is a githyanki ardent found in Act One. He is a member of Inquisitor W'wargaz's retinue.

Involvement

Qu'th stands stoically alongside W'wargaz in the Inquisitor's Chamber of Crèche Y'llek. He is mildly impressed by the party's ability to earn an audience with the inquisitor.

He will become hostile to the player if they refuse to hand over the Mysterious Artefact, or if they progress far enough in The Githyanki Warrior.

Attacks and abilities

Main Hand Attack.webp
Normal weapon damage

Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Mind Spike.webp
D8 Psychic.png 2d8 (2~16) Damage TypesPsychic damage

Reach into an enemy's mind. Tear it to pieces and inflict Disadvantage on Intelligence and Wisdom checks and Saving Throws.
INT Save
 Range: 18 m / 60 ft