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Esther

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Lady Esther is a member of the Society of Brilliance, located on the Rosymorn Monastery Trail during Act One.
I left your stupid crèche, why are you still chasing me? I don't even want your bloody eggs! <...> Well, not your eggs specifically...
Esther, when approached by a Githyanki character (including Lae'zel)

Involvement[edit section | visual editor]

Act One[edit section | visual editor]

Esther is an adventurer employed by the Society of Brilliance to acquire a githyanki egg for a long-term nurturing experiment. Upon meeting Esther, she asks the party to steal an egg from the crèche inside Rosymorn Monastery. The party can convince her to offer an advance payment by passing a DC 21 Persuasion Check DC 21 Persuasion Check, earning at least 200 gold with no effect on companion approval.

The party can give Esther an Owlbear Egg and convince her it is a githyanki egg by passing a DC 21 Nature Check DC 21 Nature Check, convince her it is more valuable than a githyanki egg by passing a DC 21 Deception Check DC 21 Deception Check, or persuade her to trick her employers by passing a DC 21 Persuasion Check DC 21 Persuasion Check.

If the entire Monastery is destroyed during Find the Blood of LathanderFind the Blood of Lathander, Esther witnesses the building's collapse from her camp. If she is spoken to afterward, she complains about this disaster ruining her plans, going so far as to brand the party as 'uncouth' if they claim responsibility for it.

Act Three[edit section | visual editor]

If Esther is given a genuine Githyanki Egg in Act One, Esther is dead at the docks of The Lodge, killed by PtarisPtaris who hatched from the egg. Several notes can be found along the docks about how she and her employers subjected Ptaris to an abusive upbringing until he finally killed them in retaliation.

Store[edit section | visual editor]

Corresponds to CRE_Expeditioner_Trade.

Notable items sold[edit section | visual editor]

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Disarming Attack (Melee)Disarming Attack (Melee) (Action + Superiority Die)   –  Rapier
Damage: 5~12 + modifiers

Focus your attack on your foe's hands and possibly force them to drop the weapons they are holding.

STR SaveSTR Save
Range: Normal weapon range Range: Normal weapon range
Main Hand AttackMain Hand Attack (Action)   –  Rapier
Damage: 5~12
1d8 + 4PiercingPiercing

Make a melee attack with your equipped weapon.

Melee: 1.5 m (5 ft) Melee: 1.5 m (5 ft)
Menacing Attack (Melee)Menacing Attack (Melee) (Action + Superiority Die)   –  Rapier
Damage: 5~12 + modifiers

Possibly FrightenFrighten your target. They'll have DisadvantageDisadvantage on Ability CheckAbility Checks and Attack RollAttack Rolls and be unable to move.

WIS SaveWIS Save
Range: Normal weapon range Range: Normal weapon range
Pushing Attack (Melee)Pushing Attack (Melee) (Action + Superiority Die)   –  Rapier
Damage: 5~12 + modifiers

Spend a superiority die to deal an additional 1d8PhysicalPhysical damage and possibly push the target back 4.5 m / 15 ft.

STR SaveSTR Save
Range: Normal weapon range Range: Normal weapon range
Second WindSecond Wind (Bonus Action)
Healing: 1~10 + modifiers
1d10 + Fighter levelHealingHealing

Draw on your stamina to protect yourself. You regain 1d10 + Fighter LevelHit PointsHit Points.

Range: Self Range: Self
Recharge: Short rest Recharge: Short rest

Tactics[edit section | visual editor]

Esther can be a surprisingly dangerous opponent because of her relatively high dexterity, combined with Extra AttackExtra Attack, DuellingDuelling, and Menacing Attack (Melee)Menacing Attack (Melee). She can easily burst down one of the party members if she is not killed quickly, especially if she uses Action SurgeAction Surge. Despite this, a full party should be able to easily finish her after her first turn.

Loot[edit section | visual editor]

Related literature[edit section | visual editor]

Related quests[edit section | visual editor]