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Ancient Giant Eagle

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The Ancient Giant Eagle is a type of beast creature found in her nest atop the roof of the Rosymorn Monastery in Act One of Baldur's Gate 3.

Portrait Ancient Giant Eagle.png
INTRUDER! In MY NEST! This area was meant to be SAFE! Xavier, get behind mummy.
Ancient Giant Eagle when talking to her with Speak with Animals

Involvement[edit | edit source]

The Ancient Giant Eagle can be found perched in her nest with her son Xavier Xavier wandering around the roof. If approaching without Speak with Animals Speak with Animals and being spotted, Xavier and his mother immediately screech and prepare to attack the party, unless the talking party member passes an animal handling check:

  • [ANIMAL HANDLING] Turn away from the eagle as you approach, indicating that you are not interested in its nest. (DC 18)

If using Speak with Animals, the Ancient Giant Eagle calls the party intruders and tells Xavier to get behind her. The talking party member can then attempt to persuade her that they are only interested in the big device behind her:

  • [PERSUASION] I'm just interested in the big device, I promise to not meddle with the nest. (DC 15)

Passing either check allows the party to explore the entirety of the roof area without interruption. Otherwise, the eagles immediately become hostile and attack the party.

Combat[edit | edit source]

As combat begins, the Ancient Giant Eagle will use Cry for Help Cry for Help, summoning between 3-5 additional Giant Eagles using Signalling Cry Signalling Cry the following turn.

Attacks and abilities[edit | edit source]

Fly.webp
Fly Fly (Movement Speed (Half cost))
Fly to a target position
 Range: 18 m / 60 ft
Thunderwave.webp
Gale Gale (Action)
Beat your majestic wings to create a gust that knocks creatures back 5 m / 17 ft and makes them fall Prone Prone.
DEX Save
AoE: 6 m / 20 ft (Cone)
Multiattack Earth Elemental.webp
Multiattack Multiattack (Action)
Damage: 14~42
2d8 + 5SlashingSlashing
+ 2d8 + 5PiercingPiercing

Aim multiple attacks at a target.

 Melee: 1.5 m / 5 ft
Recharge: Per turn
Generic Summon.webp
Cry for Help Cry for Help (Action)
The creature cries out in alarm to alert its allies.
Recharge: Per combat
Generic Summon.webp
Signalling Cry Signalling Cry
As its allies draw near, the creature informs them of its exact location.
Recharge: Per combat
Generic Damage.webp
Talons Talons (Action)
Damage: 7~21
2d8 + 5SlashingSlashing

Lash out with mighty talons.

 Melee: 1.5 m / 5 ft

Loot[edit | edit source]

Related quests[edit | edit source]

Notes[edit | edit source]