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W'wargaz

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Ch'r'ai W'wargaz is the inquisitor leading Vlaakith's Vlaakith's search for the Mysterious Artefact during Act One.

“
So. The weapon. Please.
„
— W'wargaz, being 'polite'

Involvement[edit section | visual editor]

Act One[edit section | visual editor]

A ruthless swordsman and psionic manipulator, W'wargaz can be considered the boss enemy of Crèche Y'llek.

Act Three[edit section | visual editor]

If W'wargaz is not killed by the party in Crèche Y'llek, he moves to the Knights of the Shield Hideout as part of Visit the Emperor's Old Hideout⁠Visit the Emperor's Old Hideout.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Surrounded by silver mist, you teleport to an unoccupied space you can see.

Damage: 6~16
2d6 + 4Slashing⁠Slashing

Make a melee attack with your equipped weapon.

Leech off a foe's psychic energy to make them more vulnerable and strengthen yourself.

You gain a +1 bonus to your Armour Class Armour Class and deal an additional 1d4⁠Psychic⁠Psychic with weapon attacks.

The target receives a -2 penalty to its Armour Class and becomes Vulnerable to Psychic damage.

Force a psychic connection on those around you. Use Mindsteal Link Mindsteal Link on all nearby creatures.

You gain a +1 bonus to your Armour Class Armour Class and deal an additional 1d4⁠Psychic⁠Psychic with weapon attacks.

The target receives a -2 penalty to its Armour Class and becomes Vulnerable to Psychic damage.

W'wargaz is affected by Legendary Resistance Legendary Resistance for his first three Saving Throws on Tactician difficulty.

Honour mode[edit section | visual editor]

W'wargaz receives the passive Legendary Action: Mind-Claw of Tu'narath Legendary Action: Mind-Claw of Tu'narath on Honour Mode, enabling him to freely summon up to two Mind-Claws of Tu'narath per round, whenever he or his allies are attacked.

Summon a vestigial echo of Vlaakith's ire as a wicked psionic blade.

Whenever a summoned Mind-Claw strikes an opponent, W'wargaz can cast Mindsteal Link Mindsteal Link as a reaction on the target. All Mind-Claws are dismissed when W'wargaz is killed. The summoned Mind-Claws are not dismissed by knocking W'wargaz unconscious.

Allies[edit section | visual editor]

Tactics[edit section | visual editor]

Loot[edit section | visual editor]

Related literature[edit section | visual editor]

Speak with Dead[edit section | visual editor]

W'wargaz's corpse can be communed with using Speak with Dead Speak with Dead.

[1]
  • Who are you?
    • Ch'r'ai W'wargaz
      Was... Inquisitor... Now... Martyr...
  • Why were you here?
    • Ch'r'ai W'wargaz
      The Inquisition... To find... The artefact... The Astral Prism...
  • What is inside the artefact?
    • Ch'r'ai W'wargaz
      A secret... Used by Gith... To free us... Of ghaik shackles...
      • What is the secret?
        • Ch'r'ai W'wargaz
          *The corpse remains silent. It does not know.*
  • What will the githyanki do now?
    • Ch'r'ai W'wargaz
      This world... Is sick...
      • Ch'r'ai W'wargaz
        Only cure... Annihilation...
  • What happened to you?
    • Ch'r'ai W'wargaz
      Glorious combat... A powerful foe...
  • Where are you from?
    • Ch'r'ai W'wargaz
      The god-corpse Tu'narath... Palace of Whispers...
  • Who is the Absolute?
    • Ch'r'ai W'wargaz
      A front... Masking... The Grand Design...
      • What is the Grand Design?
        • Ch'r'ai W'wargaz
          Horror... True horror...
          • Ch'r'ai W'wargaz
            All... Creation... Made ghaik...

Notes and references[edit section | visual editor]