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Improvised Melee Weapon: Difference between revisions
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| damage = Object | | damage = Object | ||
| damage type = Bludgeoning | | damage type = Bludgeoning | ||
| additional = | | additional = Range for picking up objects from the ground is {{AOE|m=1|ft=3|radius}} | ||
Range for picking up objects from the ground is {{AOE|m=1|ft=3|radius}} | |||
* Damage: | * Damage: | ||
** For weapons with the {{Thrown}} property, the damage roll and damage type is the same as the weapon's melee damage | ** For weapons with the {{Thrown}} property, the damage roll and damage type is the same as the weapon's melee damage | ||
Line 24: | Line 23: | ||
| condition duration = 1 | | condition duration = 1 | ||
| common = yes | | common = yes | ||
| notes = | | notes = * Counts as an {{SAI|Unarmed Strike}} for items such as {{MdRarityItem|The Sparkle Hands}} | ||
* A creature can pick up items and other creatures weighing up to {{math|0.2\cdot\text{Strength}^2}}{{nbts}}kg{{ref|From the definition of {{c|CanImprovisedWeaponWeight()}} in {{c|Scripts/thoth/helpers/CommonConditions.khn}}.}}. For example, with a [[Strength]] score of 18, the weight limit for Improvised Weapon is {{weight|kg=64.8|lb=130}}. | * A creature can pick up items and other creatures weighing up to {{math|0.2\cdot\text{Strength}^2}}{{nbts}}kg{{ref|From the definition of {{c|CanImprovisedWeaponWeight()}} in {{c|Scripts/thoth/helpers/CommonConditions.khn}}.}}. For example, with a [[Strength]] score of 18, the weight limit for Improvised Weapon is {{weight|kg=64.8|lb=130}}. | ||
** It requires a Strength of at least 20 to pick up a normal humanoid ({{weight|kg=75|lb=150}}). | ** It requires a Strength of at least 20 to pick up a normal humanoid ({{weight|kg=75|lb=150}}). |
Revision as of 07:45, 30 April 2024
See also: Improvised Melee Weapon (Bonus Action)
Improvised Melee Weapon is a common Action that allows the user to improvise an attack by picking up an item or creature off the ground or from their inventory.
Description
Pick up an item or creature and use it to make a melee attack.
Your Strength affects how much weight you can lift. Heavier items deal more damage.
Properties
- Cost:
- Action
- Damage:
- Object Bludgeoning
- Details:
- Attack roll
- Melee: 1.5 m / 5 ft
Range for picking up objects from the ground is AoE: 1 m / 3 ft (Radius)
- Damage:
- If the thrown object or creature is heavier than half the targets weight the target will be knocked back 2 m / 7 ft.[note 1]
- If the thrown object or creature is heavier the targets weight the target will become (no saving throw). [note 1]
- Throwing a creature will apply to that thrown creature (no saving throw).
Condition: Prone
Duration: 1 turn
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
Notes
- Counts as an The Sparkle Hands for items such as
- A creature can pick up items and other creatures weighing up to kg[1]. For example, with a Strength score of 18, the weight limit for Improvised Weapon is Weight: 64.8 kg / 129.6 lb.
- It requires a Strength of at least 20 to pick up a normal humanoid ( Weight: 75 kg / 150 lb).
- Triggers .
- Can be done as a free attack after triggering .
- can do this as a bonus action via .
- Improvised Melee Weapon counts as a melee unarmed attack.
- The feat improves Improvised Melee Weapon.
Footnotes
- ↑ 1.0 1.1 1.2 This weight is not influenced by a creatures equipped items or items inside a creatures inventory or a container. The weight is not how much it weighs to pick up or have in your inventory, but the weight of only the object/creature itself. You can see this weight by clicking "Examine -> Detailed Info" and looking under "Weight: ".
References
- ↑ From the definition of
CanImprovisedWeaponWeight()
inScripts/thoth/helpers/CommonConditions.khn
.