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[[File:Mirror of Loss.jpg|thumb|A Mirror of Loss, in the House of Grief|300px]]
[[File:Mirror of Loss.jpg|thumb|A Mirror of Loss, in the House of Grief|300px]]
The '''Mirror of Loss''' is a large mirror found in both the [[Gauntlet of Shar]] at {{Coords|-645|-735}} and the [[House of Grief]] at {{Coords|-474|-1650}}. The former is cracked and cannot be used for reflection, however the latter is functional and bestows a bonus and malus upon the user.
The '''Mirror of Loss''' is a large mirror found in both the [[Gauntlet of Shar]] at {{Coords|-645|-735}} and the [[House of Grief]] at {{Coords|-474|-1650}}. The former is cracked and cannot be used for reflection, however the latter is functional and can be offered a memory by the user.
{{SpoilerWarning}}
== Overview ==
== Overview ==
[[File:Warped Intellect Not 8 Minimum.png|alt=A stat screen showing total charisma including modifiers. The base Charisma is 8 and it is decreased to 6 by the Stolen Vigour condition applied by the mirror's sacrifice.|thumb|A character with base [[Charisma]] 8 being affected by the [[Stolen Vigour]] condition from the mirror.]]
[[File:Warped Intellect Not 8 Minimum.png|alt=A stat screen showing total charisma including modifiers. The base Charisma is 8 and it is decreased to 6 by the Stolen Vigour condition applied by the mirror's sacrifice.|thumb|A character with base [[Charisma]] 8 being affected by the [[Stolen Vigour]] condition from the mirror.]]
The Mirror of Loss found at the House of Grief can be used to gain {{em|permanent}} bonuses to ability scores, in exchange for a {{em|temporary}} penalty.
The Mirror of Loss found at the House of Grief can be used to gain a {{em|permanent}} bonus to one [[Abilities|ability]] of the player's choice, and also a +1 to Charisma, in exchange for a {{em|temporary}} penalty. Each character may use the mirror independently, offering a sizable stat increase to your entire party.
 
=== Shadowheart ===
Shadowheart is generally denied the mirror's benefits, having already surrendered most of her memories to the mirror. As such, she is not given the chance to be cursed nor receive a boon.
 
If she is no longer loyal to [[Shar]] she has disadvantage on the {{Ability Check|Religion}} to offer a prayer to the mirror. Passing this difficult check ultimately still does not yield any benefit..
 
However, if Shadowheart becomes a Dark Justiciar, she can receive a permanent +2 bonus to any ability of her choosing without receiving a curse.{{verify}}
 
Becoming a Dark Justiciar gives her an advantage on the  {{Ability Check|Religion}} to offer a prayer to the mirror. Passing it does not seem to do anything, as is not required for her to get the bonus.


== Using the mirror ==
== Using the mirror ==
To access the benefits of the mirror, one party member must first pass either an [[Arcana]] (DC 25) or [[Religion]] (DC 20) check to recognize the purpose of the mirror.
To access the benefits of the mirror, one party member must first pass either an [[Arcana]] (DC 25) or [[Religion]] (DC 25) check to recognize the purpose of the mirror. If this check was already done for the Mirror in the Gauntlet of Shar, the player will not be prompted to do so again in the House of Grief.


Each party member may then surrender a memory to the mirror, optionally attempting a Religion (DC 25) check beforehand to offer a prayer to Shar. The character who underwent the Mapping of the Heart receives [[Advantage|advantage]] on the Religion check to offer a prayer.
Each party member may then surrender one or more memories to the mirror, optionally attempting a Religion (DC 25) check beforehand to offer a prayer to Shar. The character who underwent the Mapping of the Heart receives [[Advantage|advantage]] on this Religion check.  Each party member must pass the Religion check or it won't gain benefits from offering a memory to the mirror (i.e. Never getting the ability bonus response), only 1 party member needs to pass the Arcana check.


Surrendering a memory to the mirror requires choosing one [[Ability Scores|ability]] to sacrifice,{{note|If a character has read the [[Necromancy of Thay]] and acquired the [[Forbidden Knowledge]] condition, they may surrender that instead of an ability. This will allow them to receive the +2 bonus even if they failed the prayer check.}}{{note|Characters have the option of attempting to trick the mirror with a false memory ([[Deception]] DC: 20). This will result in neither curse nor boon being applied.}} which will be temporarily cursed with [[Stolen Vigour]], a -2 penalty to the chosen ability.{{note|The curse lasts until taking a [[Long Rest|long rest]] or using the [[Remove Curse]] spell.}}
Surrendering a memory to the mirror requires choosing one ability to sacrifice,{{note|If a character has read the [[Necromancy of Thay]] and acquired the [[Forbidden Knowledge]] condition, they may surrender that instead of an ability. This will guarantee the +2 bonus, regardless of the prayer check.}}{{note|Characters have the option of attempting to trick the mirror with a false memory ([[Deception]] DC: 20). This will result in neither curse nor boon being applied.}} which will be temporarily cursed with [[Stolen Vigour]], a -2 penalty to the chosen ability.{{note|The curse lasts until taking a [[Long Rest|long rest]] or using the [[Remove Curse]] spell.}}


If the character made a successful prayer check beforehand, there is a chance that they might unlock a dialogue choice of a second ability, which will receive a permanent +2 bonus – up to 24.
If the character made a successful prayer check beforehand, there is a chance that they will be rewarded with a memory that allows them to select an ability to receive a permanent +2 bonus – up to 24.


=== Details ===
=== Details ===
{{hatnote|For more details on the permanent bonus, see [[Permanent bonuses#Mirror of Loss|permanent bonuses]].}}
{{hatnote|For more details on the permanent bonus, see [[Permanent bonuses#Mirror of Loss|permanent bonuses]].}}
When a character offers a memory to the mirror, there is a hidden, random roll to determine the outcome.
When a character offers a memory to the mirror, there is a hidden roll to determine the outcome (possibly a d10). If that roll is...


* Rolled a 6 or higher and haven't already landed on this outcome: ''You feel the presence of something, ancient and unknowable. It has taken notice of you.''
* 6 or higher and the character passed the religion check: ''You feel the presence of something, ancient and unknowable. It has taken notice of you.''
** This option lets you select the +2 ability bonus.
** This option lets you select the +2 ability bonus.
** You can only get this option after passing the DC 25 religion check for each character that uses the mirror.
** You can only get this option after passing the DC 25 religion check for each character that uses the mirror.
** Once you get this option, you won't be able to use the mirror again with that character.
** '''Once you get this option, you won't be able to use the mirror again with that character.'''
* Rolled a 5 or higher and haven't already landed on this outcome: ''Disappointment floods your mind. You were sure to succeed Stelmane, but Lord Enver Gortash has stolen your support. All that charming and cajoling in the parlours of the Upper City, wasted.''
* 5 or higher and the character hasn't already received this outcome: ''Disappointment floods your mind. You were sure to succeed Stelmane, but Lord Enver Gortash has stolen your support. All that charming and cajoling in the parlours of the Upper City, wasted.''
** This option gives you +1 Charisma from Patriar's Memory. This can occur without passing the religion check.
** This option grants [[Patriar's Memory]] (+1 [[Charisma]]).
* Rolled a 4 or higher and haven't already landed on this outcome: ''You embody a merchant, deep in mourning. His wife died, and he cannot bear to go on. Only the House of Grief can help him.''
* 4 or higher and the character hasn't already received this outcome: ''You embody a merchant, deep in mourning. His wife died, and he cannot bear to go on. Only the House of Grief can help him.''
** If the party encountered [[Arves]] outside the [[House of Grief]], this narration is modified slightly to include his name.
** If the party encountered [[Arves]] outside the [[House of Grief]], this narration is modified slightly to include his name.
* Rolled a 3 or higher and haven't already landed on this outcome: ''You embody a heartbroken heiress, desperate to forget an unrequited love. The sadness flees from you... along with a string of numbers. A safe combination?''
* 3 or higher and the character hasn't already received this outcome: ''You embody a heartbroken heiress, desperate to forget an unrequited love. The sadness flees from you... along with a string of numbers. A safe combination?''
* Rolled a 2 or higher and haven't already landed on this outcome: ''Your mind is that of corrupt alderman, eager to forget his transgressions. You feel them fade away... but your faith in the goddess Selûne is devoured along with them.''
* 2 or higher and the character hasn't already received this outcome: ''Your mind is that of corrupt alderman, eager to forget his transgressions. You feel them fade away... but your faith in the goddess Selûne is devoured along with them.''
* Haven't already landed on this outcome: ''You embody an officer of the City Watch. A comrade died because of you. The dead man's face fades away... but the identities of informants vanish as well.''
* 1 or higher and the character hasn't already received this outcome: ''You embody an officer of the City Watch. A comrade died because of you. The dead man's face fades away... but the identities of informants vanish as well.''
* Default outcome: ''A jumble of memories clamour for your attention. They range from ancient to new. But none are yours.''
* Default outcome: ''A jumble of memories clamour for your attention. They range from ancient to new. But none are yours.''
** This option can be landed on multiple times once other options are depleted.
** This option can be landed on multiple times once other options are depleted.


In total, each character will have 7 opportunities to roll (1 per ability plus 1 from passing the [[Deception]] check).
In total, each character will have 7 opportunities to roll (1 per ability plus 1 from passing the [[Deception]] check, though the Deception option cannot result in any outcome but the default).
 
If you successfully achieve the best outcome, you will receive the message: *Where once the mirror showed nothing, there is now something. Memories, experiences, skills. All prised from the minds of others, and now offered to you, to choose from.*
 
* ''Claim memories of strength from a long-dead general, who marched under the banner of a vanished kingdom.'' → gain +2 [[Strength]]
* Help yourself to the memories of seasoned thief's most daring exploits. → gain +2 [[Dexterity]]
* Seize the memories of a barbarian, whose mind and body were tempered against hardship. → gain +2 [[Constitution]]
* Glean the secrets of a wizard who once stalked the library of Candlekeep. → gain +2 [[Intelligence]]
* Turn to the wisdom of a drow. Once of Lolth, then of Shar. → gain +2 [[Wisdom]]
* Warm to the guile of a bard who could charm even a dragon. → gain +2 [[Charisma]]


== Footnotes ==
== Shadowheart ==
{{notelist}}
=== Disloyal ===
 
If no longer loyal to [[Shar]], Shadowheart is entirely denied the mirror's benefits, as she has already surrendered most of her memories to it. She is not given the opportunity to be cursed, nor receive a boon. In addition, she has disadvantage on the {{Ability Check|Religion}} to offer a prayer to the mirror, though passing this difficult check still yields no benefit.
 
=== Chosen of Shar ===
If Shadowheart becomes a Dark Justiciar, overthrows the [[Viconia DeVir|Mother Superior]], and becomes Lady Shar's Chosen, she will automatically receive a permanent +2 bonus to the ability of her choosing without receiving a curse.
 
Becoming a Dark Justiciar gives her an advantage on the  {{Ability Check|Religion}} to offer a prayer to the mirror. Passing it does nothing, though, as it is not required for her to get the +2 bonus.
 
# ''Claim the Strength found in a spirit who has had to fight for her place in the world.''
# ''Steal the deft-handed prowess of someone trained in stealth all her life.''
# ''Seize the fortitude that lies in a heart denied a thousand times.''
# ''Adopt the curiosity of a young child who hungered for knowledge forbidden to her.''
# ''Absorb the wisdom of a novice who weathered harsh lessons and harsher punishments.''
# ''Embrace the cunning of a youth who learned to succeed through charm and deceit.''


== Related literature ==
== Related literature ==
* {{RarityItem|Teachings of Loss: Forgetting and Loss}}
* {{RarityItem|Teachings of Loss: Forgetting and Loss}}
* {{RarityItem|Reflections Upon the Mirror of Loss}}
* {{RarityItem|Reflections Upon the Mirror of Loss}}
== Footnotes ==
{{notelist}}


[[Category:Environmental objects]]
[[Category:Environmental objects]]

Revision as of 06:58, 4 May 2024

A Mirror of Loss, in the House of Grief

The Mirror of Loss is a large mirror found in both the Gauntlet of Shar at X: -645 Y: -735 and the House of Grief at X: -474 Y: -1650. The former is cracked and cannot be used for reflection, however the latter is functional and can be offered a memory by the user.

Overview

A stat screen showing total charisma including modifiers. The base Charisma is 8 and it is decreased to 6 by the Stolen Vigour condition applied by the mirror's sacrifice.
A character with base Charisma 8 being affected by the Stolen Vigour condition from the mirror.

The Mirror of Loss found at the House of Grief can be used to gain a permanent bonus to one ability of the player's choice, and also a +1 to Charisma, in exchange for a temporary penalty. Each character may use the mirror independently, offering a sizable stat increase to your entire party.

Using the mirror

To access the benefits of the mirror, one party member must first pass either an Arcana (DC 25) or Religion (DC 25) check to recognize the purpose of the mirror. If this check was already done for the Mirror in the Gauntlet of Shar, the player will not be prompted to do so again in the House of Grief.

Each party member may then surrender one or more memories to the mirror, optionally attempting a Religion (DC 25) check beforehand to offer a prayer to Shar. The character who underwent the Mapping of the Heart receives advantage on this Religion check. Each party member must pass the Religion check or it won't gain benefits from offering a memory to the mirror (i.e. Never getting the ability bonus response), only 1 party member needs to pass the Arcana check.

Surrendering a memory to the mirror requires choosing one ability to sacrifice,[note 1][note 2] which will be temporarily cursed with Stolen Vigour, a -2 penalty to the chosen ability.[note 3]

If the character made a successful prayer check beforehand, there is a chance that they will be rewarded with a memory that allows them to select an ability to receive a permanent +2 bonus – up to 24.

Details

For more details on the permanent bonus, see permanent bonuses.

When a character offers a memory to the mirror, there is a hidden roll to determine the outcome (possibly a d10). If that roll is...

  • 6 or higher and the character passed the religion check: You feel the presence of something, ancient and unknowable. It has taken notice of you.
    • This option lets you select the +2 ability bonus.
    • You can only get this option after passing the DC 25 religion check for each character that uses the mirror.
    • Once you get this option, you won't be able to use the mirror again with that character.
  • 5 or higher and the character hasn't already received this outcome: Disappointment floods your mind. You were sure to succeed Stelmane, but Lord Enver Gortash has stolen your support. All that charming and cajoling in the parlours of the Upper City, wasted.
  • 4 or higher and the character hasn't already received this outcome: You embody a merchant, deep in mourning. His wife died, and he cannot bear to go on. Only the House of Grief can help him.
    • If the party encountered Arves outside the House of Grief, this narration is modified slightly to include his name.
  • 3 or higher and the character hasn't already received this outcome: You embody a heartbroken heiress, desperate to forget an unrequited love. The sadness flees from you... along with a string of numbers. A safe combination?
  • 2 or higher and the character hasn't already received this outcome: Your mind is that of corrupt alderman, eager to forget his transgressions. You feel them fade away... but your faith in the goddess Selûne is devoured along with them.
  • 1 or higher and the character hasn't already received this outcome: You embody an officer of the City Watch. A comrade died because of you. The dead man's face fades away... but the identities of informants vanish as well.
  • Default outcome: A jumble of memories clamour for your attention. They range from ancient to new. But none are yours.
    • This option can be landed on multiple times once other options are depleted.

In total, each character will have 7 opportunities to roll (1 per ability plus 1 from passing the Deception check, though the Deception option cannot result in any outcome but the default).

If you successfully achieve the best outcome, you will receive the message: *Where once the mirror showed nothing, there is now something. Memories, experiences, skills. All prised from the minds of others, and now offered to you, to choose from.*

  • Claim memories of strength from a long-dead general, who marched under the banner of a vanished kingdom. → gain +2 Strength
  • Help yourself to the memories of seasoned thief's most daring exploits. → gain +2 Dexterity
  • Seize the memories of a barbarian, whose mind and body were tempered against hardship. → gain +2 Constitution
  • Glean the secrets of a wizard who once stalked the library of Candlekeep. → gain +2 Intelligence
  • Turn to the wisdom of a drow. Once of Lolth, then of Shar. → gain +2 Wisdom
  • Warm to the guile of a bard who could charm even a dragon. → gain +2 Charisma

Shadowheart

Disloyal

If no longer loyal to Shar, Shadowheart is entirely denied the mirror's benefits, as she has already surrendered most of her memories to it. She is not given the opportunity to be cursed, nor receive a boon. In addition, she has disadvantage on the Religion check to offer a prayer to the mirror, though passing this difficult check still yields no benefit.

Chosen of Shar

If Shadowheart becomes a Dark Justiciar, overthrows the Mother Superior, and becomes Lady Shar's Chosen, she will automatically receive a permanent +2 bonus to the ability of her choosing without receiving a curse.

Becoming a Dark Justiciar gives her an advantage on the Religion check to offer a prayer to the mirror. Passing it does nothing, though, as it is not required for her to get the +2 bonus.

  1. Claim the Strength found in a spirit who has had to fight for her place in the world.
  2. Steal the deft-handed prowess of someone trained in stealth all her life.
  3. Seize the fortitude that lies in a heart denied a thousand times.
  4. Adopt the curiosity of a young child who hungered for knowledge forbidden to her.
  5. Absorb the wisdom of a novice who weathered harsh lessons and harsher punishments.
  6. Embrace the cunning of a youth who learned to succeed through charm and deceit.

Related literature

Footnotes

  1. If a character has read the Necromancy of Thay and acquired the Forbidden Knowledge condition, they may surrender that instead of an ability. This will guarantee the +2 bonus, regardless of the prayer check.
  2. Characters have the option of attempting to trick the mirror with a false memory (Deception DC: 20). This will result in neither curse nor boon being applied.
  3. The curse lasts until taking a long rest or using the Remove Curse spell.